Ugglefar
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Posts: 18
Joined: Thu 04 Aug 2016, 21:17

Some feedback on RoS v.2.0.2.

Tue 13 Jul 2021, 22:25

Hi,

Firstly, my apologies if this has already been brought up previously.

  • Page 32: Feature: Privileged is misspelled.
  • Page 37: Favored spells. I have mixed feelings about letting a player use a favored cantrip with no risk of corruption. It might be a bad idea, but I was thinking perhaps you could let a player use a favored cantrip with no corruption a number of times equal to your proficiency bonus per short rest.
 
Ugglefar
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Posts: 18
Joined: Thu 04 Aug 2016, 21:17

Re: Some feedback on RoS v.2.0.2.

Thu 15 Jul 2021, 15:44

  • Page 41: The background art makes some words and letters quite blurry.
 
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Jacob Rodgers
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Location: Georgia, USA
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Re: Some feedback on RoS v.2.0.2.

Sat 17 Jul 2021, 20:54

Thanks for the feedback!

Just a note on the cantrips — the 5e spellcasting and combat systems pretty much expect that magic-users can cast unlimited cantrips, giving a magic-user a way to contribute to a fight even once they can't cast any more levelled spells. We wanted to keep a bit of that (while still making it clear that magic, especially unstructured or unfamiliar magic, causes Corruption). So, as a magic-user becomes more experienced, they are able to manage the Corruption from cantrips better and better, eventually reaching a neutral point (whatever Corruption gained is effectively immediately dissipated). This allows us to keep a lot of 5e expectations that factor into the combat system and challenge ratings while still fitting the theme of Symbaroum.
 
Ugglefar
Topic Author
Posts: 18
Joined: Thu 04 Aug 2016, 21:17

Re: Some feedback on RoS v.2.0.2.

Sat 17 Jul 2021, 23:37

Just a note on the cantrips — the 5e spellcasting and combat systems pretty much expect that magic-users can cast unlimited cantrips, giving a magic-user a way to contribute to a fight even once they can't cast any more levelled spells. We wanted to keep a bit of that (while still making it clear that magic, especially unstructured or unfamiliar magic, causes Corruption). So, as a magic-user becomes more experienced, they are able to manage the Corruption from cantrips better and better, eventually reaching a neutral point (whatever Corruption gained is effectively immediately dissipated). This allows us to keep a lot of 5e expectations that factor into the combat system and challenge ratings while still fitting the theme of Symbaroum.
I guessed it was kept like this for balance issues. It's more a personal pet peeve of mine with D&D 5e that you will never reach the desperation as a caster that you are "out" of magic, and need to use that dagger/quarterstaff/whatever. I do really like how your implementation of the corruption system looks so far with the risk vs reward of pushing your luck with spells when you have already cast a few spells.

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