Tue 25 Jan 2022, 19:03
Should work pretty well. Various thoughts:
- Would you spend hope on an attribute bonus before (2e style) or after (1e style) the roll?
- Will probably make the game a little easier (as attribute bonuses will be higher than typical d6 result, albeit you lose the upside of a great success/extraordinary success from a 6), as Hope will now be a static value, particularly if spent after the roll is made (1e style).
- We'll need to think of something to do with 2e's "Inspired", which turns Hope in to 2d in 2e, rather than the standard 1e. Maybe Inspired boosts you when you spend hope and increases the Attribute bonus by another +X?
- If hope is spent after the roll, you could make it refresh less frequently, albeit that makes Heart a little weaker, as Heart in 2e sets your Hope refresh rate. Could half the rate (keeps Heart important), make the bonus always based on Heart etc?
- You'll lose some of the use/cool upside of Hope, particularly at higher Skill Levels or Wisdom/Valour ratings. In 2e, hope spending can get you extra 6s (to spend on special success results, to reduce fatigue on travel rolls, extra damage/special effects in combat, extra successes in a council/skill endeavour etc). If you're passing rolls anyway due to high dice pools, you might want extra dice from Hope as extra d6 rather than needing a flat attribute boost.
Broadly, 2e's hope is different to 1e: less reliable (now a d6 before the roll rather than a static bonus post roll) but more frequently refreshed and with more upside (you can get a 6 with an extra dice to spend on cool things, static bonus can't do that. You might get the 6 you need to turn an ordinary hit in to a piercing blow etc).