Yes, that's right. The Engagement part comes after choosing stances, but that doesn't over-ride the core rule of being locked into an engagement. On rounds after the first, nobody will care about the Engagement phase, unless they've just defeated their opponent.Does engagement reset at the beginning of each combat round? Or once a combatant is engaged with someone, they’re locked with that combatant until death or retreat? I know what pg 96 says, but I’d love some clarity. I can’t find a good combat example online. Thanks!
Just adjust the TN upward by the target's Parry rating. If your Strength TN is 16, and the adversary has Parry 2, your TN is 18.I’m new to rpg’s. I’ve watched multiple videos on playthroughs for the 1e but I noticed in the 2e that combat is slightly different. I’m a little confused on combat. I understand you use your strength TN. But the rule book says modified by the opponent’s parry rating. What does “modify” mean? Does it change the TN? I couldn’t find the answer in the rulebook, unless I missed it?
Great question.I’m new to rpg’s. I’ve watched multiple videos on playthroughs for the 1e but I noticed in the 2e that combat is slightly different. I’m a little confused on combat. I understand you use your strength TN. But the rule book says modified by the opponent’s parry rating. What does “modify” mean? Does it change the TN? I couldn’t find the answer in the rulebook, unless I missed it?
Great question.I’m new to rpg’s. I’ve watched multiple videos on playthroughs for the 1e but I noticed in the 2e that combat is slightly different. I’m a little confused on combat. I understand you use your strength TN. But the rule book says modified by the opponent’s parry rating. What does “modify” mean? Does it change the TN? I couldn’t find the answer in the rulebook, unless I missed it?
So if your Strength TN is 14, as you're an Elf of Lindon with Strength 6 (20-6 =14) and you're attacking an Orc Solider, you need a 15. This is calculated as 14 (your strength TN) +1 (the orc's parry rating of +1). An Orc Guard is a bit better at defending himself, and has Parry +2 so you'd need 14+2 = 16 to hit him.
Our Elf has a slightly easier time hitting a Wild Wolf, as its parry rating is -, So our Strength TN to hit it is just the standard 14.
If we're having a hard time hitting, we can:
- Spend hope to add 1d to our attack.
- Adopt a Forward Stance for +1d on our attacks (but +1d to attacks against us!).
- Have a companion take the "Rally Comrades" action and hopefully give you +1d in the next round.
- Get an "Advantage" such as higher ground for +1d or more on attacks, perhaps via a Battle roll as laid out on p101-102. It's a great way to get creative with "Other actions" too, alongside the standard Battle roll option.
Hope this helps and welcome to the exciting world of roleplaying games.