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c4s4
Posts: 14
Joined: Wed 26 Jan 2022, 14:39

Re: Official Errata and FAQ Thread

Wed 26 Jan 2022, 14:42

Starter Set, Shire book p.13 : « Considered by many, especially its own residents, the be the most important of the Four Farthings of the Shire »
 
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Harlath
Posts: 517
Joined: Sun 19 Jul 2020, 10:40

Re: Official Errata and FAQ Thread

Wed 26 Jan 2022, 14:51

Very minor tweak

p100 - Spear Row - "can be 1 or 2 handed..." is in lowercase, other entries in the table start upper case so it should be "Can be..." p48's similar table is already consistent, happily. :)
 
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Harlath
Posts: 517
Joined: Sun 19 Jul 2020, 10:40

Re: Official Errata and FAQ Thread

Fri 28 Jan 2022, 14:22

Thing of Terror - we presumably only test once per creature type? So if you're facing 8 Marsh Dwellers it is one Shadow (Dread) test, not 8? Otherwise one of the example encounters in the sample Landmark will have multiple Shadow (Dread) tests for 3 shadow per foe, which seems very rough. Albeit less extreme than strike fear, when enemies could each trigger strike fear turn after turn.
Last edited by Harlath on Sun 06 Feb 2022, 23:00, edited 1 time in total.
 
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Harlath
Posts: 517
Joined: Sun 19 Jul 2020, 10:40

Re: Official Errata and FAQ Thread

Fri 28 Jan 2022, 14:24

Minor typo, but has shown up as a question here, on reddit and on discord so worth a place in the typo list as it confuses people.

p47, core rulebook : "Starting heroes can choose one weapon for each Combat Proficiency for which they have a rating,and their favoured selection of armour, helms, or shields"

viewtopic.php?f=129&t=8989#p67691

"It's an unfortunate formatting error, since it has nothing to do with the rolls being Favoured. The word should be lowercase and not italicized.

It should be put in the errata (or at least in the typos list)." - Michele
 
Antalon
Posts: 15
Joined: Tue 29 Jun 2021, 18:14

Re: Official Errata and FAQ Thread

Sat 29 Jan 2022, 14:59

Typo page 106

L.h column, 2nd paragraph under point 2:

“ that is, the total number of attempts that the Player-heroes are granted as a group to present their instances, before they are finally dismissed.”

“instances”? Has no English meaning here. Perhaps ‘arguments’, ‘case’, ‘petition’?
 
timgray101
Posts: 21
Joined: Fri 14 Jan 2022, 19:01

Re: Official Errata and FAQ Thread

Sat 29 Jan 2022, 22:04

p51, the summary box - Dour-handed doesn't quite summarise the more detailed version on p80. Suggest change to something like the following.

'Dour-handed - Add +1 to damage on a Heavy Blow and +1 to Feat Die on a Pierce.'

Or take the Pierce bit off p80 if that's no longer intended.

(Sequential readers won't understand the terms yet, so you could say 'more damage on a special success', but I think it's OK with the page reference.)
 
mkecr
Posts: 3
Joined: Sun 30 Jan 2022, 18:21

Re: Official Errata and FAQ Thread

Sun 30 Jan 2022, 18:32

Page 102, for the portion of 'Complications and Advantages' that spills onto this page, it is ambiguous on how to roll for these things.
It says "Player­-heroes can remove a complication or gain an advantage, by making a BATTLE roll as their main action for the round." - in itself, this doesn't explain if the player is supposed to specify which of these they are trying to do with the Battle roll. Also the comma is unnecessary.

It then says 'if a roll is made to remove a complication' - which implies players have to specify if they are EITHER removing a complication or attempting to gain an advantage. Which makes sense. It then explains how to interpret the roll - with an overall success removing the effect for the round, and a Success symbol removing it for the remainder of the fight.

The issue is that the very next sentence on rolling to gain an advantage says "Conversely, on a success an advantage is gained for the next attack roll, or for the remainder of the battle if the roll produced one or more Success icons." This should say something along the lines of "Conversely, a success when rolling to gain an advantage gives this advantage for the next attack roll only, or for the remainder of the battle if the roll produced one or more Success icons". Otherwise the sentence sounds like it is still referring to the previous roll for removing a complication.
 
Archon007
Posts: 1
Joined: Mon 31 Jan 2022, 06:19

Re: Official Errata and FAQ Thread

Mon 31 Jan 2022, 06:24

Not official, but have no idea why they have such a weird experience point spread on skills and combat proficiency levels.

Makes more sense to be:
1 = 4
2 = 8 (+4)
3 = 12 (+4)
4 = 18 (+6)
5 = 24 (+6)
6 = 30 (+6)

The RAW is:
1 = 4
2 = 8 (+4)
3 = 12 (+4)
4 = 20 (+8)
5 = 26 (+6)
6 = 30 (+4)

Like how did you come up with that spread?
 
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HunterGreen
Posts: 183
Joined: Fri 12 Jun 2020, 14:59

Re: Official Errata and FAQ Thread

Mon 31 Jan 2022, 13:39

If you do the spread of which die gives the greatest increases to the odds of success on a roll, and compare it to that, this may make more sense.
TOR/AiME Discord: https://discord.me/theonering
Narvi, the TOR bot for Discord: https://bitbucket.org/HawthornThistleberry/narvi/
 
mkecr
Posts: 3
Joined: Sun 30 Jan 2022, 18:21

Re: Official Errata and FAQ Thread

Mon 31 Jan 2022, 20:13

Rules clarification question(s) regarding how Rearward Stance and Engagement intermingle:

Rearward stance lists two requirements: 1) the total number of enemies can't be more than twice the number of adventurers in the Company and 2) for each Player-hero in Rearward there must be two other adventurers fighting in Close Combat stances.

So far so good.

In the Engagement section, however, it is noted that Player-heroes in Rearward stance cannot be engaged. Further, the rules block states "Engaged combatants remain as such until all opposition is defeated, or until they leave combat".

Do these two statements taken in tandem mean that, if a Player-hero is currently engaged they cannot select Rearward stance? If so this seems to be a 3rd "derived" requirement placed on Rearward stance.

The question ultimately, I think, is: can a PC that is "Engaged", due to being in a close combat stance in a previous round, select Rearward stance in a following round if they are still "Engaged" with an enemy? Or is it the case that there is a 3rd implicit requirement to select Rearward stance, being that the Player-hero must be in an Unengaged state?
I also would like further clarification on this as the sentence "Engaged combatants remain as such until all opposition is defeated, or until they leave combat" has big implications on the mechanics of combat and if meant rigidly, suggests that various other paragraphs of the combat section would need reworded. For example, the Close Quarters round sequence (pg95) states that EACH round follows the sequence including Step 2: "All combatants in Close Combat are paired with one or more opponents." The further description of how this works (pg96), for example when there are more players than enemies, says that engagement is 'chosen by the players'. It describes that those in Close Combat choose an 'unengaged' adversary to face. At no point in this section does it state that players who were engaged with an opponent in the previous round who is still alive MUST continue to engage this same opponent. If this is meant to be the case, this entire paragraph could be removed or rewritten (and not suggested as the process undertaken each round) as the process for selecting a new opponent when your previous engaged opponent has been slain/escaped is already covered in the 'Unengaged Heroes' section at the bottom of the page.
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