The errata has now been collected into a downloadable PDF which includes the proper tables for Nameless Things. You can download the file here.
This is the official thread to post errata issues or questions about the rules that need answering. We know the community has already got the ball rolling so we have a number of answers below. Answers and corrections in this specific post should be considered official.
We have four sections:
- Errata. These are actual rules errors and probably the most important part.
- Clarifications. These are slight updates to how rules are phrased or where they appear to make the rules clearer. They are not actual rule errors or changes.
- Typos. These are merely cosmetic typos. We include them here so they don't get reported again.
- FAQ. Answers to specific rules questions.
1. Errata
Page 64: in the first paragraph, replace “Background” with “Calling”
Page 149: The Orc-axe stats in the Great Orc Bodyguard box should be (5/18, Break Shield).
Page 150: replace the Orc Soldier Craven ability text with the following: “When affected by the Intimidate Foe combat task, the creature also loses 1 Hate.”
Pages 154: Replace the Strike Fear ability with the following: “Thing of Terror. At the start of the first round of the battle all Player-heroes in sight gain 3 Shadow points (Dread). Those who fail their Shadow test are daunted and cannot spend Hope for the rest of the fight.”
Page 170: For the purposes of calculating the starting Eye Awareness of a Company add 1 for each Famous Weapon and Armour carried by members of the Company (instead of adding 2).
Page 170: The table Eye Awareness should look like this:
Page 199: remove the reference to Overbear in Búrzgul’s stat block and replace his Orc Poison ability with “If an attack results in a Wound, the target is also poisoned (see page 134 for the effects of poison).”Player-heroes Eye Awareness
Only Hobbits or Men 0
One or more Dwarves 1
One or more Dúnedain or Elves 2
One or more High Elves 3
Page 199: replace Ash’s Fear of Fire ability with “The creature loses 1 Hate at the start of each round it is engaged in close combat with an adversary wielding a torch or other sort of burning item.”
Page 219: Gilraen’s Fellowship Bonus should be 0
Page 229: Lady Elwen possesses all the Fell Abilities of Fell Wraiths (page 155), including the Undead default abilities of Deathless, Heartless and Thing of Terror.
Page 233: On Table 2, result #9 should read ‘Man-like’
Page 236: tables 6-8 are from an earlier iteration and will be updated in the next PDF version of the rules.
Endpapers: Loremaster’s Map: The reference to ‘Free Lands’ in the map box should read ‘Border Lands’ instead. Also, each hex is 20 miles wide.
2. Clarifications
Page 42: replace “During the Fellowship Phase you recover…” with “During a Fellowship Phase (not Yule) you recover…”
Page 71: at the end of the Taking a Break From Adventuring section add “..., and they recover them all at Yule…”
Page 120: replace the rules text in the right column with "During Yule, all Player-heroes recover all Hope. They also earn a number of bonus Skill points equal to their Wits rating, and add this amount to the total they accumulated during the last Adventuring Phase."
Page 169: in the Eye Awareness section replace "based on the number of Player-heroes in the group," with "based on the composition of the group,"
Endpapers: a scale reference will be added. Each hex is 20 miles across.
3. Typos
Page 17: remove the extra “when” in the Who Rolls section
Page 55: In the example, replace “If the Barding was the burglar’s Fellowship Focus” with "If the burglar was the Barding's Fellowship Focus”
Page 135: replace “is the best tool” with “are the best tool”
Page 152: for the Cave-troll Slinker replace “Used to live in…” with “Used to living in…”
Page 180: replace “ditchf” with “ditch”
Page 200: replace “returned” with “return”
Page 216: replace “three thousand” with “two thousand”
Page 224: replace “Loresmaster” with “Loremaster”
Endpapers: replace “Free Lands” with “Borderlands”
4. FAQ
- Should “Deadly Archery” also affect Great Bows?
No.
The One Ring Starter Set
1. Errata
-
2. Clarifications
The Rules, page 9: replace “Each Attribute TN is equal to 20 minus its corresponding Attribute score” with "Each Attribute TN in the Starter Set is equal to 18 minus its corresponding Attribute score (the full The One Ring Core Rules use 20 instead)."
The Rules, page 23: under Heavy Blow replace “your Strength rating” with “your Strength rating (Adversaries use Attribute Level)”
3. Typos
The Rules, page 9: in the example Paladin’s Strength TN should be 15.
The Shire, page 4: replace “only to return, nearly a decade ago” with “only to return, nearly two decades ago”
The Adventures, page 4: replace “in this box set are nine pre-generated Player-heroes” with “in this box set are eight pre-generated Player-heroes”
4. FAQ
- On page 9 of The Shire it seems to say that the distance between Michel Delving and the Brandywine Bridge is 40 leagues when it is more like 23 according to the map. Which is correct?
The full length of the East Road, within the Shire, is about 40 leagues. It’s just that most Hobbits don’t really bother counting anything west of Michel Delving. - On the map it says Bindbale Woods instead of Bindbole Woods. Which is correct?
Even Professor Tolkien himself was inconsistent with this name and wrote it in both ways. We chose Bindbale.
The Loremaster’s Screen and The Rivendell Compendium
1. Errata
Page 12: in the rules text for Skill of the Eldar replace the Elvish symbol with the Gandalf rune.
2. Clarifications
-
3. Typos
Page 3: in the graphics replace “Overeiw” with “Overview”
Page 4: in the Entrance Hall section replace “A corridor” with “Corridors” and “either side leads to” with “either side lead to”
4. FAQ
- The High Elf Virtue Skill of the Eldar says that it triggers when rolling an Elven symbol, but on the Feat Die. This should be the Succes Dice, since a Gandalf Rune on the Feat Die is already an automatic succes, right?
Actually, Gandalf Rune on the Feat Die is the right one - this is a common misconception: a Magical success allows you to do ‘impossible’ things, feats you cannot accomplish normally, even if you roll a Gandalf Rune (like for example, hiding in plain sight, walkin on top of fresh snow, etc.)