I have tried to model an encounter from TLOTR, using the rule that I have proposed in my previous post. It makes sense to me, and also shows that the players need to choose the most appropriate skill for each step in the narration. Otherwise, the players can choose a skill with more ranks, but then they must narrate their actions consequently.
This is my example of a council:
Gandalf, Theoden, Éomer and Gimli (they are the ones who talk in this council) arrive at the door of Orthanc. They want to persuade Saruman to surrender and leave Orthanc. The Loremaster decides that this is an outrageous request (Resistance 9) and that Saruman is, at least at first, reluctant (-1d in Interaction rolls).
In this case, the introduction is not made only with words, but showing an army and a group of powerful personalities. Let's say Gandalf makes an AWE roll and get a success with 2 T icons. The Tolerance would be 3 (the company is allowed to fail two rolls before the council is ended).
Saruman appears in the balcony and, with his sweet voice, tries to charm Theoden. The king makes a WISDOM roll to resist the spell, but he fails (1st failure) and can't speak.
Gimli then intervenes and accuses Saruman of being a murderer. Gimli makes an INSIGHT roll and gets 1 success.
Saruman replies and talks again to Theoden. Now is Éomer who talks to Theoden, to make him see that Saruman is trying to deceive him. He rolls PERSUADE and gets 2 successes.
Saruman disdains Éomer's words and talks again to Theoden. But, thanks to his nephew, Theoden is now free from Saruman's spell and talks to the wizard. He rolls AWE and gets 1 success.
Saruman insults Theoden and then talks to Gandalf. Gandalf and Saruman try to persuade each other. During this exchange, the Loremaster decides that Saruman is no longer reluctant, but open. Gandalf makes a couple of PERSUADE rolls and accumulates 3 more successes. But then he tells Saruman that he must surrender his staff, makes a new PERSUADE roll and fails (2nd failure).
Saruman leaves the balcony. Knowing that they cannot fail again, Gandalf spends 1 point of Hope to achieve a Magical Success. He also rolls his dice and gets a total of 2 successes. With the ninth success, Gandalf breaks Saruman's staff and defeats him.