We did some game testing today and played out a journey. I was wondering: did I do everything right as LM?
The guide managed to cover the distance with three journey events and all those events went well. Scout and Huntsmen didn't mess anything up and therefore the group and the acting heroes didn't gain any further penalty. Still with every event everyone in the company gained 2 fatigue, so 6 in total. They didn't bring any horse or pony, so they were not able to directly use vigour to reduce fatigue upon reaching the destination. Of course all rolled for travel. One was able to reduce fatigue to 3 with an extraordinary success, one didn't made the test and stayed with 6 fatigue, the other three had a normal success = 5 fatigue points. That seems to be a lot - compared to 1ed? Some players now do not have much endurance left before becoming weary.
Did I play it out as it ought to be?