that would be a way to make it work, although not technically RAW....
This way, if your group with EA 17 is travelling through a Dark Land, they would suffer a revelation episode every time they roll an Eye.
Also, keep in mind that, by the rules, "the resolution of a Revelation episode should be held off, until an appropriate situation appears (possibly even waiting for the following session of play)."
that just states whenever your eye value exceeds the threshold, which would be continuously once the reset to the start value won't go below the threshold. But since the revelation is designed as episodic not as state with some modifiers that isn't necessarily workable.REVEALING THE COMPANY
A Company is revealed to the Enemy when the Eye Awareness
score of the company matches or exceeds the current Hunt
threshold. When this happens, the Lore master will intro-
duce a Revelation episode, a dangerous event reflecting the
increased hostility of the game world towards the members
of the Company.
I agree, but obviously the Loremaster is not forced to trigger a revelation episode if it's not appropriate. Even in some cases it might be fun not saying anything and letting the players think that something bad is happening without their knowledge.I don't know how much fun it will be if every eye triggers one but it would be practical.
while I understand the concept of using the famous weapons as part of the abstract famous factor, story-wise it only makes limited sense to the idea of being revealed.One thing what I will apply from Alpha rules - lower the famous weapon impact to 1 point from 2 per item. Reason is I'm concerned that party will than leave such items or have cultural rewards for such juorneys just to lower the result. Such behaviour we never saw in Lotr or Hobbit that someone is dropping there equipment just to hide from an Eye.