House Rule: Inebriated (Condition)
Failed Travel Rolls result in the party detouring to the nearest Inn where they suffer one level of inebriation.
1 or 2 drinks: Tipsy
- do not count 1s rolled on Success dice
3 or 4 drinks: Sloshed
* - do not count 1s or 2s rolled on Success dice, impairment complication of minus (1d)
5+ drinks: Hammered
* - do not count 1s, 2s, or 3s rolled on Success dice, impairment complication of minus (2d)
* You may not use Hope. If you roll a Tengwar, increase the level of success: a Great Success becomes an Extraordinary Success, an Extraordinary Success becomes a Magical Success.