Does anyone see a good reason not to put Specialities (from 1e) back in the game?
I'd maybe change it to pick one Specialty, but I can't really think of a reason not to put them in as a character choice.
Am I missing something? Being Inspired in certain situations is not game breaking, perhaps they were seen as too variable in application - Some are rather niche, while others come up a lot more in play.
Anyone have any thoughts on the matter?