Re: TN16: A in depth computer simulation. How Miserable and Weary affect probability
Posted: Fri 23 Jul 2021, 18:58
Someone had to say it.MIDDLE EARTH IS MORE IMPORTANT THAN MARS!He's not sending a satellite to Mars, after all...
Someone had to say it.MIDDLE EARTH IS MORE IMPORTANT THAN MARS!He's not sending a satellite to Mars, after all...
Since this seems to be the math thread -- I have a request.
Let me know what do you think about of this probabilities, and you are welcome to request other tables!
Yes, it is a simulation so it is not exact. I don't think it should be off by more than a few tenths of a percent however (if the code is correct).I know absolutely ZERO about such coding, and am going to sound pathetically ignorant here ("Not for the last time!"). However, am I right in thinking that your mini program runs the odds many times - a millon? - and reports the % of Successes, and so your numbers might fractionally change if they were run again? Assuming that is broadly what it means, then it is an interesting set of numbers and with the numbers used, your conclusions seem valid. Well done & Thanks.
Implication: So, if each PC gets one relevant Council related skill up to level 4, such events should be easy to do almost every time (80 to 90% or so).
Q. I presume that if you had one or two elves in the mix you can always throw in a couple of magical successes if it looks like things are going to go awry?