To get some insight I wrote some simple code and run

**100k simulations**for each roll. This means that the results are

**close**to the actual probability, even though there is still some

*fluctuation*. 12 was counted as automatic success.

(I could have

*calculated*the probability, but I like more a brute force approach to avoid errors)

Regular success table for a TN = 16

Now if a character is Weary,

**only**4,5,6 are counted on a success die.

As expected Weary starts to have an effect only when 2 or more dice are rolled, and the effect is

**greater than rolling one die less**in regular conditions

Now, let´s have a look on how Miserable affect the results:

If we compare it to the Regular success table, Miserable has a

*negligible*effect, and only when 4 or more dice are rolled

Finally, let´s see how Weary AND Miserable affect the results together:

The effect of Miserable is again almost negligible, unless you are rolling more than 6 dice.

Let me know what do you think about of this probabilities, and you are welcome to request other tables!