After doing some playtesting, I definitely am feeling better about the "concept" of this new system and I see a lot of potential for it. But like pretty much everyone else who has commented on it, I don't like the events table at all. Maybe I'll change my mind when I see the final version and it's a lot more fleshed out and thematic, or see some adventures where they do what they did with 1e and add very specific events thematic to the adventure to dropp in, in place of randomly rolled ones.
So I'm concerned about the event table, I'm concerned about skill dilution (I don't like skills like craft being = to travel specific skills like explore for scouting rolls and player getting to choose every time. How often are you going to improvise fixing a wagon wheel?) I'm also concerned about the lack of any hostile encounters. I realize we don't want D&D random event tables here, but aleast a small chance at hostile combat encounter would be nice. I'm a little concerned about the map being less granular, but that might clear up when I actually see it.
And one last thing.... did anybody else really love the non-mechanical thematic descriptions that used to be written in to "see and experience" along journeys? Maybe that was an AiME and not a TOR thing, but would really love to see that formalized. It's a pretty simple thing to add, literally a blurb describing unique things seen along the path as they travel with the purpose of bringing the world to life and giving it character.
Lot's of potential here but lots of work needed as well.