Once, my players held down a ford against a horde of orcs. When they had repelled the first wave of attackers, the orc boss came and offered to spare a couple of humans if all defenders would just throw down their weapons and flee. And he described in grisly detail what would happen to those that would resist him. The companions were pressed to match his words, or the morale of their fellow soldiers would have faltered.
That doesn‘t work with the Council rules anymore, I‘m afraid.
Why not? To me, it seems like that one might work quite well (albeit with the little trick of switching up the subjects of introduction and interaction).
1. Set Resistance: The purpose of this council is to raise morale of the troops, so the resistance depends on the disposition of their fellow soldiers. If the opposing forces are equally matched and a victory is within reach, continuing fighting is a reasonable request, provided that the players will be fighting side by side with the troops. If they are outmatched and the players are basically asking the soldiers to put their lives on the line for a dubious chance of victory, the request may be bold or even outrageous.
2. Introduction: The players need to face the orc chieftain. Here, we may want to restrict the applicable skills to something like Awe rather than Courtesy because the orc will not be impressed by nice words. Awe, however, would be ideal insofar as it represents a bodily imposition, aka the strongest fighter of the company stepping forward and intimidating the enemy.
3. Interaction: After standing up to the orc boss, players can now put on a good show for their fellow soldiers, thereby rallying their troops for the next part of the battle. Enhearten clearly stands out as the skill of choice to achieve that, and here it represents the kind of pep talk needed for convincing discomforted tropps to hold the line even in the face of great peril.
End of a council: Whether the council was successful or not determines the morale of the troops. If the players successfully stood up to the enemy, the soldiers reject the orc's preposterous proposal and continue fighting together with the heroes; if the players botched the interaction, some or even all soldiers may desert them.