I like how it's more generic, allowing more skills to be a Broken Spell, but I think examples need to be added to put flavor back in.
For instance:
AWARENESS: (1st Ed - Spells of Prohibition & Exclusion). "You carve signs on a rock or on the bark of a tree within the perimeter of your camp, and their power will wake you at the first sign of danger. Carve the runes and go to sleep. You will immediately awaken if any threatening presence approaches." Cost 1 Hope if you have to roll an Awareness check and you will automatically succeed.
CRAFT: You know how to place runes on your crafting tools to allow you to make exquisite objects. Cost 1 Hope to activate the runes and you will automatically succeed on your Craft check.