Fri 02 Jul 2021, 02:45
Fellowship Phases Chapter 7 Page 119
A: I agree with Inquisitor 196 that the Skills Points table seems an accidental duplicate
Further I have to suggest that BOTH tables are illogical. Details below (and it does seem very detailed to me, so apologies for length of post)
B: Skill Points Level 0 to 1 costs 4 points ; Level 1 to Level 2 costs twice as much, 8 points ; Level 2 to 3 costs three times the first step, 12 points ; Level 3 to 4 costs FIVE times the first step 20 points ; Level 4 to 5 costs only SIX and a HALF times the first step ; and the most powerful Level 5 to 6 SEVEN and a HALF times the first step.
It is logical (and simple!) to have each increase in challenge to be the same quantity. (i.e. +4 points HARDER for each level). This philosophy means that developing greater proficiency is achieved simply by training or working in equal increases of the original level of work. {Identical to original TOR set up} In simple numbers : 1, 2, 3, 4, 5, 6
It is equally as logical (but complicated) to have the increase in Challenge to have widening stages if the philosophy about personal development is governed by the law of diminishing returns (i.e. it takes more than twice as much EXTRA work or EXTRA effort to be twice as good at something)
However, applying this philosophy consistently means that the change in the stage width should progress with increasing increases. As one example, 1, 3, 6, 10, 15, 21 ( +1, +2, +3, +4, +5, +6 )
The published numbers are illogical in suggesting that after a medium amount of performance, progression gets relatively easier! 1.0, 2.0, 3.0, 5.0, 6.5, 7.5 ( +1, +1, +2, + 1.5, +1)
To explain my point further, consider training e.g. soldiers, and at the same time compare the given descriptions on page 30 of the COMPETENCE of individuals in the game system.
UNSKILLED Skill 0 a civilian with zero familiarity
POOR Skill 1 raw recruit, training started (in martial arts - a white belt)
AVERAGE Skill 2 somewhat trained soldier with some reliable standard in some activities (in martial arts - several of the coloured belts)
GOOD Skill 3 trained soldier in all BASIC skills (in martial arts - a Black belt, sometimes referred to as a 1st Dan )
SUPERIOR Skill 4 experienced soldier, a survivor of some fights (in martial arts - beyond 1st Dan, regional champions)
OUTSTANDING Skill 5 specialist fighter, elite forces (in martial arts - well beyond 1st Dan, national champions)
PRODIGIOUS Skill 6 rare, almost unique individuals, (in martial arts - international or world champions)
Whole armies of individuals reach Skill 3 with a competent training programme in any activity - not simply training soldiers (e.g. nurses, teachers, firefighters) Many who survive their first full day at work continue to rapidly progress and their experience is comfortably achieved as it is covered by their training. Higher promotion is what is much more difficult. And gets even more difficult as the opposition gets more specialised and also experienced.
I think the jump in level difficulty happens at least one step too soon. After Level 4 the progression curve should ramp up only allowing a few skills to be extended.
(Actually, I think that the original simple steady increase ; 4 8 12 16 20 24 was more than hard enough.)
Last edited by
Dunheved on Sat 03 Jul 2021, 11:46, edited 1 time in total.