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Tomas
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Alpha Feedback - Core Rulebook Chapter 7 Fellowship Phases

Tue 29 Jun 2021, 11:07

Hello!
Please use this thread to report any typos or errors in Chapter 7 - Fellowship Phases in the Alpha PDF of The One Ring core rulebook. Guidelines to remember:
  • Before reporting an error, please check and see if it already has been reported, and if so, don't report it again.
  • If you want to discuss or feedback something that is not a clear error, don't do it here - instead, please start a new forum post the specific issue.
  • Please report your feedback no later than July 20. After this date, we are unlikely to be able to make any further changes.
Thank you!
Fria Ligan
 
Inquisitor196
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Re: Alpha Feedback - Core Rulebook Chapter 7 Fellowship Phases

Wed 30 Jun 2021, 03:12

In the table with the Skills and adventure points cost, the cost is the same for both skills and wisdom/valour/combat prof. from 3rd lvl upwards, is that ok? or should they be different?
 
Dunheved
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Re: Alpha Feedback - Core Rulebook Chapter 7 Fellowship Phases

Fri 02 Jul 2021, 01:16

Fellowship Phases Chapter 7
Introduction at top of page 118

the phrase ' Player-heroes' has been typed with two hyphens in it, by breaking the word 'heroes' into "he-roes".

i.e. "Player-he-roes"

and I think it looks very odd, even if it is over the edge of a line.

EDIT Page 120 Column 1 lines 6 and 7 have the same double hyphen with the same word

SECOND EDIT Page 120 Column 1 line 2 has "each Player-heroes removes " instead of 'each Player-hero removes'
Last edited by Dunheved on Fri 02 Jul 2021, 13:47, edited 2 times in total.
 
Dunheved
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Re: Alpha Feedback - Core Rulebook Chapter 7 Fellowship Phases

Fri 02 Jul 2021, 02:45

Fellowship Phases Chapter 7 Page 119

A: I agree with Inquisitor 196 that the Skills Points table seems an accidental duplicate

Further I have to suggest that BOTH tables are illogical. Details below (and it does seem very detailed to me, so apologies for length of post)

B: Skill Points Level 0 to 1 costs 4 points ; Level 1 to Level 2 costs twice as much, 8 points ; Level 2 to 3 costs three times the first step, 12 points ; Level 3 to 4 costs FIVE times the first step 20 points ; Level 4 to 5 costs only SIX and a HALF times the first step ; and the most powerful Level 5 to 6 SEVEN and a HALF times the first step.
It is logical (and simple!) to have each increase in challenge to be the same quantity. (i.e. +4 points HARDER for each level). This philosophy means that developing greater proficiency is achieved simply by training or working in equal increases of the original level of work. {Identical to original TOR set up} In simple numbers : 1, 2, 3, 4, 5, 6

It is equally as logical (but complicated) to have the increase in Challenge to have widening stages if the philosophy about personal development is governed by the law of diminishing returns (i.e. it takes more than twice as much EXTRA work or EXTRA effort to be twice as good at something)
However, applying this philosophy consistently means that the change in the stage width should progress with increasing increases. As one example, 1, 3, 6, 10, 15, 21 ( +1, +2, +3, +4, +5, +6 )

The published numbers are illogical in suggesting that after a medium amount of performance, progression gets relatively easier! 1.0, 2.0, 3.0, 5.0, 6.5, 7.5 ( +1, +1, +2, + 1.5, +1)

To explain my point further, consider training e.g. soldiers, and at the same time compare the given descriptions on page 30 of the COMPETENCE of individuals in the game system.

UNSKILLED Skill 0 a civilian with zero familiarity
POOR Skill 1 raw recruit, training started (in martial arts - a white belt)
AVERAGE Skill 2 somewhat trained soldier with some reliable standard in some activities (in martial arts - several of the coloured belts)
GOOD Skill 3 trained soldier in all BASIC skills (in martial arts - a Black belt, sometimes referred to as a 1st Dan )
SUPERIOR Skill 4 experienced soldier, a survivor of some fights (in martial arts - beyond 1st Dan, regional champions)
OUTSTANDING Skill 5 specialist fighter, elite forces (in martial arts - well beyond 1st Dan, national champions)
PRODIGIOUS Skill 6 rare, almost unique individuals, (in martial arts - international or world champions)

Whole armies of individuals reach Skill 3 with a competent training programme in any activity - not simply training soldiers (e.g. nurses, teachers, firefighters) Many who survive their first full day at work continue to rapidly progress and their experience is comfortably achieved as it is covered by their training. Higher promotion is what is much more difficult. And gets even more difficult as the opposition gets more specialised and also experienced.
I think the jump in level difficulty happens at least one step too soon. After Level 4 the progression curve should ramp up only allowing a few skills to be extended.

(Actually, I think that the original simple steady increase ; 4 8 12 16 20 24 was more than hard enough.)
Last edited by Dunheved on Sat 03 Jul 2021, 11:46, edited 1 time in total.
 
Dunheved
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Re: Alpha Feedback - Core Rulebook Chapter 7 Fellowship Phases

Fri 02 Jul 2021, 15:49

Fellowship Phases Chapter 7 Pages 121 to 123

FELLOWSHIP PHASE UNDERTAKINGS: I have read this through twice and the summary is more confusing - to me - than the three bullet points are. I feel it may need to be re-phrased. I think that the meaning is as follows and would politely suggest that it can be re-written in this way.

FELLOWSHIP PHASE UNDERTAKINGS
This section lists what a Company can do during each of the two types of Fellowship Phase.
If the fellowship Phase occurs at the end of the year it is given the special name - The Yule Fellowship Phase, all other Fellowship Phases being termed non-Yule Fellowship Phases.

The type of Fellowship Phase determines what activities (undertakings) can be chosen, as well as how many different activities.

♦ During a Yule Fellowship Phase, players select a personal undertaking for their Player-hero. More than one Player can choose the same undertaking. (INDIVIDUAL Undertakings)
♦ During a non - Yule Fellowship Phase, the players agree on a single undertaking for the entire Company. (the GROUP Undertaking)
♦ However, during any Fellowship Phase (both Yule and non -Yule), the Company is entitled to agree on one additional undertaking, selecting it from among those that
are tagged as FREE. Free Undertakings have to be based on one of the Callings represented that exist among the Company of Player-heroes. (the FREE Undertaking)



If so can I also recommend that the HEADINGS for each undertaking have some added text similar to the (Yule) undertakings
e.g. Gather Rumours becomes GATHER RUMOURS (FREE Warden);
e.g. Ponder.. Maps becomes PONDER STORIED AND FIGURED MAPS (FREE Scholar)
e.g. Strengthen Fellowship becomes STRENGTHEN FELLOWSHIP (FREE Captain)
and so on for Messenger, Treasure Hunter and Champion.

Finally would it make sense to reset the order of the undertakings so that the Yule ones are together, and the FREE ones are together?
 
Dunheved
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Re: Alpha Feedback - Core Rulebook Chapter 7 Fellowship Phases

Fri 02 Jul 2021, 15:58

Fellowship Phases Chapter 7 Pages 121

HEAL SCARS (Yule) undertaking, fourth line reads

..."in their dreams, if not even during their waking hours. Only" ...

probably delete " if not " to read

"in their dreams, even during their waking hours. Only"

EDIT:
The page reference page 136 on the seventh line of this undertaking would be more explicit if it were page 137 which defines a Shadow Scar
 
Inquisitor196
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Re: Alpha Feedback - Core Rulebook Chapter 7 Fellowship Phases

Fri 02 Jul 2021, 18:02

I was going to comment the same Dunheved said about the fellowship activities, so basically this is a +1 to that comment about the alternatives in regular and Yule fellowship phases being confuse
 
Dunheved
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Location: UK

Re: Alpha Feedback - Core Rulebook Chapter 7 Fellowship Phases

Fri 02 Jul 2021, 20:03

Fellowship Phase Chapter 7
Page 123 column 2
Inside the Singing Songs box, player- heroes has another double hyphen, player-he-roes. It just does not read well. Line 6 of this box
 
autumnalcentaur
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Re: Alpha Feedback - Core Rulebook Chapter 7 Fellowship Phases

Fri 02 Jul 2021, 23:48

Fellowship Phase Chapter 7
p 121-2 "Meet Patron"

The text on p. 122 says "The descriptions of the various personalities given on page 52 give directions on how to handle their introduction as patrons in the game."

p. 52 talks about patrons generally, and gives a table with the game effects of various patrons, but there are no descriptions of each patron, nor "directions on how to handle their introduction... in the game." I'm not sure if there is a missing section giving more information for Loremasters about the patrons, or if this is planned for Chapter 9 and more information about the setting, in which case the page number should be changed.
 
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King_Kull
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Re: Alpha Feedback - Core Rulebook Chapter 7 Fellowship Phases

Sat 03 Jul 2021, 10:03

+1 Fellowship Activities
I am king!

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