So, I'm sure this has been done to death elsewhere, but I wanted to know how everyone else feels about it here.
For sure, corruption is absolutely a theme in Lord of the Rings and the Hobbit, but it is something that few characters succumb to in a lifetime of adventuring, and often that corruption ties directly to either treasure or The One Ring itself. Making it such a prevalent mechanic in the game is an interesting choice; it is possible for a character to go mad, become evil, or commit suicide in a single longer adventure (granted not necessarily all that easy). It acts as more of a "Sanity" mechanic borrowed from Call of Cthulhu than anything else, and turns Middle Earth into something of a horror setting, which is certainly not how I ever imagined it (though there are certainly horrific creatures and themes if you're willing to look for them).
My question is this: do you think this mechanic really works as intended? It doesn't necessarily make me feel more like I'm in Middle Earth, to be honest. This is coming from someone who has read all the books (including Silmarillion and Unfinished Tales), watched all the films many times, etc. It certainly adds tension, but this is a Middle Earth in which Mordor isn't even all that active... sure there are orcs around, there is shadow activity, but this isn't even the darkest of times and yet adventurers become corrupt and go mad all willy-nilly.
I'm curious what you all think... And I'm also hoping that Fria Ligan takes another look at it when they're working on TOR2E and AiME's successor. I think the corruption mechanic has a place in such a game, but to make it so overt and punishing takes me out of the world and drops me into the Mountains of Madness or something.