Fri 28 Jan 2022, 12:42
I'd favor the original rules in this instance. As mentioned above, a target hit has to roll for suppression anyway, so a conversion makes suppression stronger as a game mechanic. Don't get me wrong, suppression is a strong element in any modern firefight and I think FL got this one spot on. However, I think it's important to keep the effect going that suppression works without producing actual causalities. Most modern firefights do not actually produce large numbers of causalities, if both sides know what they're doing. It's combat within short ranges ("hand grenade distance") and confined spaces, that produces massed casualties. Otherwise, once you're overpowered, you break contact and reengage on better terms later (or don't). Of course the enemy will try not to let you, trying to get closer while keeping you suppressed. And that's when the hurt starts: Shooting at a suppressed enemy at point-blank-range is boils down to an execution; on that note, I would definitely count a suppressed enemy as being defenseless, as they cannot take actions and are just lying prone on the ground.
liber & infractus