RogerFL
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One Thousand Lifepath Characters

Thu 13 Jan 2022, 06:53

I made a thing! You might find it useful. Or not. It's the results of running through the lifepath character generator a thousand times.

Just the stats: https://stirgessuck.files.wordpress.com ... -stats.pdf

Just the bios: https://stirgessuck.files.wordpress.com ... k-bios.pdf

The stats with all the bios at the end: https://stirgessuck.files.wordpress.com ... k-full.pdf

The stats together with the bios inline: https://stirgessuck.files.wordpress.com ... merged.pdf


If you find anyone interesting in there, let me know!
 
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Re: One Thousand Lifepath Characters

Thu 13 Jan 2022, 11:50

This. Is. Useful.

Where is that lifepath generator again?

Thanks so much.
liber & infractus
 
Rasmus Nord
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Re: One Thousand Lifepath Characters

Thu 13 Jan 2022, 12:00

This is great!

It does confirm how difficult it is to create a young character with the life path system. Using only this, it becomes an "old man's war".

If were to run a game with my group, I would consider reducing the age increase to 1d3 or 1d4. At least for the first three segments.
 
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Re: One Thousand Lifepath Characters

Thu 13 Jan 2022, 12:25

It does confirm how difficult it is to create a young character with the life path system. Using only this, it becomes an "old man's war".

If were to run a game with my group, I would consider reducing the age increase to 1d3 or 1d4. At least for the first three segments.
That is true. But historically, wars, especially total wars, have cut down the youngest generation the most. T2K obviously cannot simulate that and shouldn't try to for the sake of abstraction, but if you're too young, then the war starts, you're reaped in the first high intensity campaigns. Then, if you're conscripted in the late war, you're thrown into Operation Reset without good training. So those that survive are the one's that got lucky or already had enough skills accumulated, once they entered combat.

Regarding the age increase, I must say the d6 seems to random for me. Especially considering certain ranks and promotions in the military, you cannot start as a second lieutenant, spend one year and get promoted to first lieutenant. At least not in militaries I know, and this get's worse with higher ranks. Yes, battlefield or brevet promotions might be a thing in World War Three, but not before the war and even during a war that get's ludicrous at some point. The same goes for civilian careers as well, of course. You just don't go from college to finalized PhD thesis in three years, this isn't the 19th century any more.

Summing this up, I'd think that a range of up to six years can be a good thing, but I'm not a friend of the big range and the minimum set to just 1 year. Since T2K doesn't use D4s, but uses D3s, I could go with D3+2 or D3+2 for careers. The latter would obviously give you slightly younger characters on average. Having an average of 3.5 years between promotions still can be awkward, but it's better than just 1 year.
liber & infractus
 
sgt
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Re: One Thousand Lifepath Characters

Thu 13 Jan 2022, 13:22

Awesome. Do you happen to have the stats/numbers in table form?
 
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Re: One Thousand Lifepath Characters

Thu 13 Jan 2022, 14:51

I found the lifepath character generator again. Can it generate the bios automatically somehow or did you write them up your own? Is there any export function for the generator to PDF?
liber & infractus
 
RogerFL
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Re: One Thousand Lifepath Characters

Thu 13 Jan 2022, 17:45

Awesome. Do you happen to have the stats/numbers in table form?

I can host them as some pretty flat text files, which a motivated person could parse out pretty easily, I think; it's consistent internally with the use of tabs, colons, semicolons, commas, periods, etc.

https://stirgessuck.files.wordpress.com ... /stats.odt

https://stirgessuck.files.wordpress.com ... merged.odt

https://stirgessuck.files.wordpress.com ... aphies.odt


(Wordpress doesn't feel like hosting *.txt files for some reason, but OpenDocument Text File should be fine.)
 
RogerFL
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Re: One Thousand Lifepath Characters

Thu 13 Jan 2022, 17:49

This is great!

It does confirm how difficult it is to create a young character with the life path system. Using only this, it becomes an "old man's war".

If were to run a game with my group, I would consider reducing the age increase to 1d3 or 1d4. At least for the first three segments.

Thanks! Yeah, the age thing is one of the reasons I sorted the records (more or less) by age. Makes it easy to have players roll 800+1d200 if the GM wants everyone in their 20s, and that sort of thing.
 
sgt
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Re: One Thousand Lifepath Characters

Fri 14 Jan 2022, 00:38

Thanks for the odt files. Seems that the average age is 33,2 years with highest being 57 and lowest 20. Quite wild differences in stats too. E.g., you have a 35-year-old Swedish Combat Arms Officer with B/B/A/A/A(CUF) stats and a 36-year-old American Conscript with D/D/D/C/D with similar number of "skill points".

Those are extreme examples of course, but I can see it being a little unmotivating if one of the PCs in a group rolls 2D3 = 6 and another 2D6=2 for stats. It's quite a lot of XP to gain! Stats are super important, being part of every skill roll and also defining your hit points, stress points, etc. Sometimes it is fun to play a character that is bad at most things but it's quite demanding.

On the other hand, an A/A/B/B/A character is insanely talented if C means "average".

We have yet to start creating characters. We'll see..
 
sgt
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Re: One Thousand Lifepath Characters

Fri 14 Jan 2022, 22:22

Quoting myself:
"one of the PCs in a group rolls 2D3 = 6 and another 2D6=2 for stats. It's quite a lot of XP to gain!"

I only now noticed that stats cannot be increased via xp at all. That's actually good, I think.

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