Do you allow PCs or NPCs to attempt things that would take them to less than 1D6, or do you just declare a failure? Hitting a driver of a moving car in the head 300 meters away could be a 17% task for a professional soldier, but give the rifle to a farmer and they'll have the same odds..
I'd like to see a couple more "near impossible" steps after 1D6 (before probably going down to 0). Here's my idea:
- One step down from 1D6: Roll 1D6+1D8 and must roll a hit with both dice (to get one success)
- Two steps down from 1D6: Roll 1D6+1D6 and must roll a hit with both dice (to get one success)
- Normal rules for pushing etc. apply for the extra die
Odds look like this:
Code: Select all
AA 82%
AB 79%
BB 75%
BC 69%
CC 61%
CD 49%
DD 31%
D 17%
D-1step 8%
D-2steps 3%
Time for miracles! What do you think?