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Vader
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Re: [Merged] Fuel consumption while traveling offroad

Mon 06 Dec 2021, 17:37

According to RAW (I think):

Dirt bike: Travel 6/4; Fuel Cons. 0,5
Road: 1 shift, 6 hexes, 3 l
Off-Road x1: 1 shift, 4 hexes, 2 l
Off-Road x1/2: 1 shift, 2 hexes, 1 l

If using the alternative interpretation:
Road: 1 shift, 6 hexes, 3 l
Off-Road x1: 1 shift, 4 hexes, 2 l
Off-Road x1/2: 1 shift, 2 hexes, 2 l

Sure, the assumed RAW rule is probably how you should do this.

Shouldn't that be:

Dirt bike: Travel 6/4; Fuel Cons. 0.5

RAW:
Road: 1 shift, 6 hexes, 3l [0.5l/hex]
Off-Road x1: 1 shift, 4 hexes, 4l [2x0.5l/hex]
Off-Road x1/2: 1 shift, 2 hexes, 2l

Alternate:
Road: 1 shift, 6 hexes, 3l
Off-Road x1: 1 shift, 4 hexes, 4l
Off-Road x1/2: 1 shift, 2 hexes, 4l

The RAW interpretation seems to me indeed the closest to how it works IRL.
Before you use the word "XENOMORPH" again, you should read this article through:

https://www.wired.co.uk/article/aliens-throwaway-line-confusion
 
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Fenhorn
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Re: [Merged] Fuel consumption while traveling offroad

Mon 06 Dec 2021, 17:50

Shouldn't that be:

Dirt bike: Travel 6/4; Fuel Cons. 0.5

RAW:
Road: 1 shift, 6 hexes, 3l [0.5l/hex]
Off-Road x1: 1 shift, 4 hexes, 4l [2x0.5l/hex]
Off-Road x1/2: 1 shift, 2 hexes, 2l

Alternate:
Road: 1 shift, 6 hexes, 3l
Off-Road x1: 1 shift, 4 hexes, 4l
Off-Road x1/2: 1 shift, 2 hexes, 4l
<>
Yes, sorry, but regardless of that, the difference between the two versions still stands.

That said, I know absolutely nothing about fuel consumption and off-road. What made me sway a bit from my initial thought was that if you drive for 6 hours off-road, you will consume x number of litres of fuel, it wouldn't matter much how long actual distance you travelled, it is still 6 hours.
“Thanks for noticin' me.” - Eeyore
 
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Vader
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Re: [Merged] Fuel consumption while traveling offroad

Mon 06 Dec 2021, 17:59

What made me sway a bit from my initial thought was that if you drive for 6 hours off-road, you will consume x number of litres of fuel, it wouldn't matter much how long actual distance you travelled, it is still 6 hours.

You are not wrong, but nor are you entirely correct... It's not just the time you spend, it's also what you do. What consumes fuel is when the engine does actual work. Idling, it still burns fuel, but much less than when it's pulling the vehicle. So, if you spend a fair chunk of the time with the vehicle standing still and you or an assistant scouting the path ahead on foot, you're consuming time, but not a lot of fuel.

In that sense, you could say that it is only the hexes traversed that actually burn petrol.

Then there are other factors — you'll follow much more meandering paths, so that "1 hex" of map movement might actually be 1.5 hexes on the ground ... but that's bogging down into detail.
Before you use the word "XENOMORPH" again, you should read this article through:

https://www.wired.co.uk/article/aliens-throwaway-line-confusion
 
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Fenhorn
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Re: [Merged] Fuel consumption while traveling offroad

Mon 06 Dec 2021, 18:08

What I think is a little bit bad here is that they used the term hexes of movement instead of just use MP. If they would have used MP, then this thread would solely be about a house rule. Now it is most likely about a house rule but ... (edit: or if the alternative rule is actually the rule :? ).

For me, my players will have a Tgb11 or a BV206 (they haven't chosen yet). My bet is that they will somehow loose their vehicle in the first or second session anyway (although during session 0, they talked about, trying to find some horses.)
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baldrick0712
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Re: [Merged] Fuel consumption while traveling offroad

Mon 06 Dec 2021, 18:28

Considering that on-foot you can do 1 hex per shift (2 hexes per shift over "Open" terrain or on a road) it might actually make sense for PCs to just walk everywhere - or as you say, find some horses. The extra speed of a vehicle gets you places faster per shift but then you've got the problem of finding or distilling more fuel.
 
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Tomas
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Re: [Merged] Fuel consumption while traveling offroad

Mon 06 Dec 2021, 18:31


Dirt bike: Travel 6/4; Fuel Cons. 0.5

RAW:
Road: 1 shift, 6 hexes, 3l [0.5l/hex]
Off-Road x1: 1 shift, 4 hexes, 4l [2x0.5l/hex]
Off-Road x1/2: 1 shift, 2 hexes, 2l

Alternate:
Road: 1 shift, 6 hexes, 3l
Off-Road x1: 1 shift, 4 hexes, 4l
Off-Road x1/2: 1 shift, 2 hexes, 4l

The RAW interpretation seems to me indeed the closest to how it works IRL.
Your RAW interpretation is correct. The fuel consumption is per hex driven, as stated on page 115 and 141.
Fria Ligan
 
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Fenhorn
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Re: [Merged] Fuel consumption while traveling offroad

Mon 06 Dec 2021, 18:37

Thanks Tomas for the clarification, you're a lamb :)
“Thanks for noticin' me.” - Eeyore
 
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Vader
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Re: [Merged] Fuel consumption while traveling offroad

Mon 06 Dec 2021, 19:00

Dirt bike: Travel 6/4; Fuel Cons. 0.5

RAW:
Road: 1 shift, 6 hexes, 3l [0.5l/hex]
Off-Road x1: 1 shift, 4 hexes, 4l [2x0.5l/hex]
Off-Road x1/2: 1 shift, 2 hexes, 2l

Alternate:
Road: 1 shift, 6 hexes, 3l
Off-Road x1: 1 shift, 4 hexes, 4l
Off-Road x1/2: 1 shift, 2 hexes, 4l

The RAW interpretation seems to me indeed the closest to how it works IRL.

Your RAW interpretation is correct. The fuel consumption is per hex driven, as stated on page 115 and 141.

Thanks mate!
Before you use the word "XENOMORPH" again, you should read this article through:

https://www.wired.co.uk/article/aliens-throwaway-line-confusion
 
Mahatatain
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Re: [Merged] Fuel consumption while traveling offroad

Tue 07 Dec 2021, 17:19

Just to add into the discussion about fuel consumption, I don't believe that there are any rules incorporating driver skill into the equation. As someone noted above skilled drivers make a big difference. They know how to get the best out of their vehicle and that includes improving fuel economy.

I therefore intend to include a house rule of a Driving check to reduce fuel consumption with each success reducing the fuel used by 5%. It's not a massive saving but I suspect that that saving will become important at some stage in the game.
 
baldrick0712
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Re: [Merged] Fuel consumption while traveling offroad

Tue 07 Dec 2021, 21:43

I therefore intend to include a house rule of a Driving check to reduce fuel consumption with each success reducing the fuel used by 5%. It's not a massive saving but I suspect that that saving will become important at some stage in the game.
Interesting idea. Maybe you could combine it with the Driving check for Mishaps. A straight pass just avoids a mishap but each additional success reduces fuel usage by 5%.

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