I would like to "bump" this post for the following reason.
It's a month and a half we are playing, 7 sessions or so. Three major shootout. In one shootout bullets were on target 12 times. Only one was critical. For eleven times as a Referee i had to figure out how to explain them why that bullet didn't wound them in a bad way. A lot of glancing hits, ricochet, fragments.... aaaand we started laughing after a while. And we're laughing even now everytime one gets hit and it's not a critical (85% of times). To the point that we're going back to a D&D way of just saying; you are hit, you lose 2 HP. And i HATE it.
How do you manage it? The fears of my initial post one month ago are getting super real.
So what i ask is: do you like the way it is? Do you manage it "D&D" way? How do you explain that to your players? E-v-e-r-y t-i-m-e? Cause we're not talking about math and possibilities here... Shots usually get a lot of maluses, to the point that going for 2 successes is really really hard. And i continue to dislike the fact that the more difficult a shot is, the less dangerous it is IF IT HITS. Nonsense.