Thanks! I found the default token setting. My issue was the token filled the entire hex, which is OK but problematical if you want multiple tokens in the same hex. The solution I am using is to keep the square grid on the maps but changing the grid square size from 10m to 2.5m which seems to scale out right and the tokens seem to be at scale, especially the vehicles.For the battlemaps (the scenarios required other numbers) I use hexgrid-off; Grid Size 500; Offset 124, -14); Scale 10m. In Configure Settings under System Settings, there is a default token size (it is 1 for me, I don't remember if I changed this or not, I think so).
I should say that I am a newbie with this, but this is what I have and the Foundry hexgrid matches the battlemaps hexes and the units matches the hexgrids.
It is not so important on the battle maps. On my first combat tests I did, I used the squares and just moved the tokens around and it works fine. Now I have aligned all the battle maps so I of course use that, didn't take that long to do (but then if it didn't take that long ...). I will ask this to the maker of it.Seems strange they didn't bother to align the maps, or even set the grid to hexes, while creating the modules though. They kind of did it on the travel map but the alignment was a bit off and the measurements was hilariously off. The set up is a bit of a hassle to do and if you're new to the system or in a hurry to set it up for an evenings game, this might easily ruin your evening. As of now, the battle maps require a lot of tinkering before they're ready for game night. Not a very low prep game if playing online. Frankly, this kind of details is what I expect to be ready if I buy a module for a game.
The creator said this about this:Seems to me, it'd be better someone in the know of the system did the work - one time - in stead of all customers having to do the work themself. Just saying...
Because the hexes are 10m wide and characters only 1m wide. You can have multiple characters in the same hexes