Sat 04 Sep 2021, 00:09
I actually haven't tried gridless. I guess it would work well, but you lose the utility of being able to just move things according to the actual rules, without fiddling.
Simply scaling down the tokens achieves what is desired with being able to snap multiple tokens into a single (properly scaled, 10m) hex. This is what I did with my homebrew system and what I had to do with the official one.
I will say that even if it was designed this way by intent, it's not intuitive or necessary, and does feel like an oversight. I spent about half an hour re-aligning all of the maps to properly fit the grid.
Author, Central Poland Sourcebook -- now available on DriveThruRPG