Wed 14 Jul 2021, 18:51
As it stands now, here are a few of my starting stats. I built a spread-sheet to work out Base Damage/Armor vs Armor Ratings to make sure weapons could possibly hurt things. Turns out, a 9 damage -1 Armor weapon (as given to the Armored Scout below or the missiles on a Cyclone) can *possibly* damage the Front armor of a M1A1 Abrams tank, but only on a good roll.. it's Modified Damage vs Armor 11 is -1 damage.. so you'd need multiple successes on your attack/ammo dice to have a chance of damaging your target head-on.
I need to work out some Penetrating/Non-Penetrating tables for these vehicles, too... but I'm right now just trying to get the right feel of damage vs armor... I haven't worked out the maths on the Rear armor stuff yet, either, so they're just eye-balled as of right now.
AFC-01 Legioss Armo Fighter (aka Alpha Veritech)
REL: 5
Combat Speed: Armo-Solder: 10/8 Biped / Armo-Diver/Armo-Fighter: ??? (Need to figure out how to handle flying units)
Travel Speed: Armo-Solder: 10/8 Biped / Armo-Diver/Armo-Fighter: ??? (Need to figure out how to handle flying units)
Front Armor*: 11
Side Armor*: 11
Rear Armor*: 7
Fuel Type: H (HBT/Protoculture)
Fuel Cap: 16
Fuel Cons: 0.01
Crew: 1
Cargo: 10 + 1 Dive/Ride Armor (Cyclone)
Main Weapons: EP-13 80mm, MM-60 Missile System, FCS
Secondary Weapons: Melee, R, Chaff, SD
VR-052T MOSPEADA, T-Configuration (Cyclone)
REL: 5
Combat Speed: Ride Mode: 7/3 W / Soldier Mode: 4/4 Biped
Travel Speed: Ride M<ode: 10/6 / Soldier Mode: 5/5 Biped
Front Armor*: 6
Side Armor*: 6
Rear Armor*: 3
Fuel Type: H (HBT/Protoculture) / G
Fuel Cap: 1 / 15
Fuel Cons: 0.01 / 0.5
Crew: 1+1
Cargo: 0 (Can add up to 3 Cargo boxes with 10 each)
Main Weapons: GR-97 MMS Missile System, FCS
Secondary Weapons: Melee, R
Inbit Iigau (Invid Armored Scout)
REL: 5
Combat Speed: 10/8 Biped / Flying???
Travel Speed: 10/7 / Flying??
Front Armor*: 7
Side Armor*: 7
Rear Armor*: 3
Fuel Type: H (HBT/Protoculture)
Fuel Cap: Unlimited
Fuel Cons: Unlimited
Crew: 1
Cargo: 0
Main Weapons: Plasma Launcher, HBT-Targeting
Secondary Weapons: Claws, R
* = For Mecha, Front Armor is used for any attacks, regardless of the facing. Rear Armor is used if targeting a Weak Spot (2 step penalty).
HBT (Protoculture) Fueled Vehicles are particularly mobile and responsive to their pilot's maneuvers. As such, they impose a 1 step penalty to any attacks from conventional (aka non-HBT/Protoculture Fueled vehicles. Attacks from humans/aliens not in vehicles are not subject to this penalty.
WEAPONS
EP-13 80mm Gun Pod
ROF: 3
RANGE: 40
MAG: 20
REL: 5
DAM: 10
CRIT: 1
ARMOR: -1
BLAST: --
Hydra Short Range Missiles (for MM-60)
ROF: 3
RANGE: 50
MAG: 60
REL: 5
DAM: 12
CRIT: 1
ARMOR: -1
BLAST: B
Scorpion Short Range Missile (for GR-series and RL-series launchers)
ROF: 2
RANGE: 50
MAG: Varies (2 for GR-97, 16 for GR-103, 1 for RL-6)
REL: 5
DAM: 9
CRIT: 1
ARMOR: -1
BLAST: C
Plasma Launcher
ROF: 3
RANGE: 25
MAG: Unlimited
REL: 5
DAM: 9
CRIT: 1
ARMOR: -1
BLAST: --