- I feel that 12 skills is not enough and that specialities for non-combat skills are not as important vs for combat skills - due to the numerous negative penalties in combat
- I also think that a few skills cross over too much territory - e.g. my 3 term mechanic has Tech A and is pretty good at science and chemistry by default
- Therefore the question on my mind is, how could I tweak a few skills, move around a few specialities, and put a few new specialities in to make the game "more to my liking"
- This would then require a few changes in character life paths, a new line in a character sheet, a few tweaks to rules here and there, but I would aim to make the number of changes pretty small
I have summarised my changes in this picture. Items in Green are new and items in Blue have been moved.
What do you think? I'm not out to change anything drastically but to spread a few things and see how it feels.
 - haha - tweaker .... oops