I understand how ammo dice mechanics should work. But I`m not comfortable with it. I fell like I’m not in full control of my own character and it still should be an RPG game and not tactical board game right?I feel a lot of deja vu. All of these discussions about the ammo dice have already been had in previous threads. FL already listened to the feedback and introduced the "single shot" mechanic to cover any kind of edge cases, where it would seem odd eg. wanting to take a single shot but end up emptying out your bolt action rifle.
Points to consider
- The ammo dice do not mean "You pull the trigger and empty 6+4+3+5 = 18 rounds at the enemy in full auto.
- The ammo dice mean "During your turn, your character fired a total on 6+4+3+5 = 18 rounds at the enemy target is some or other controlled manner.
- As Omnipus very aptly put it - this mechanic is very integral to the whole system, changing anything here can and will affect other parts.
Yes the system is abstract, and that is the point. Once you "get it", it should be clear that it models what it is meant to model very well.
- As Baldric pointed out - the "controlled firing" is already factored in via the attribute and skill dice. More skilled characters can achieve better results with less ammo dice.
I`m only describing desired action and the outcome is somehow random. I know that rolling dices is all about this – describing my actions and then rolling to find out if my character succeed but somehow I`m not convinced about this particular aspect. It makes me fell like I`m only bystander and not my character that is performing those actions – in other words, my immersion is broken by this.
I think I need to work this thing around in my head. But currently I`m not comfortable with it at all. Like I have mentioned. I`m old school gamer that loves old and complicated mechanics