Posts: 185
Joined: Mon 07 Dec 2020, 09:16

### Re: Single and burst fire?

3. The intent of the 3-round burst is to create a 400m shotgun' to increase the probability that one of the three rounds will find its target. Multiple hits from a 3-round burst are not intended or expected. It is simulated perfectly well with the expenditure of a single ammo die.
How so when you only count a success on the ammo die if you roll one or more successes on the base dice?
I'm not sure I understand the question.

andresk
Posts: 118
Joined: Mon 05 Oct 2020, 16:38

### Re: Single and burst fire?

How so when you only count a success on the ammo die if you roll one or more successes on the base dice?
Because that's not what ammo dice are for
The attribute and skill dice narrate your characters proficiency, the ammo dice narrate the situation.
The ammo dice are meant to simulate an increased volume of fire going downrange. If "downrange" is some hopped-up insurgent hip-firing an mg into the sunset somewhere in the general vicinity of the enemy, that increased fire is not going to do anything. Anyone with B + B or higher AGL and ranged combat will succeed 3/4 times and at least 93% when pushing rolls. Anyone under B + B should probably not be in any special forces unit anyhow. B + B also allows for up to 4 successes on the base die, regardless of how many ammo dice you use or do not. If you absolutely must not use ammo dice for some reason, just use the single shots rule.

baldrick0712
Posts: 248
Joined: Fri 28 May 2021, 12:29

### Re: Single and burst fire?

3. The intent of the 3-round burst is to create a 400m shotgun' to increase the probability that one of the three rounds will find its target. Multiple hits from a 3-round burst are not intended or expected. It is simulated perfectly well with the expenditure of a single ammo die.
How so when you only count a success on the ammo die if you roll one or more successes on the base dice?
I'm not sure I understand the question.
No amount of ammo dice rolled will create this 400m increased hit probability shotgun you are talking about. Your chance to hit will be completely unchanged.
You say multiple hits are not intended but that's exactly what ammo dice do. Each ammo die rolled has the chance to cause more damage OR additional hits!
You say expenditure of a single ammo die simulates this 400m shotgun but it clearly does not.

Posts: 185
Joined: Mon 07 Dec 2020, 09:16

### Re: Single and burst fire?

No amount of ammo dice rolled will create this 400m increased hit probability shotgun you are talking about.
That's because it's a pipe dream, an ineffective materiel solution for an intractable training problem. It would never work without, maybe, something like the G11. But rolling the ammo die does simulate the effect.

cheeplives
Posts: 91
Joined: Sat 28 Nov 2020, 09:39

### Re: Single and burst fire?

No amount of ammo dice rolled will create this 400m increased hit probability shotgun you are talking about. Your chance to hit will be completely unchanged.
You say multiple hits are not intended but that's exactly what ammo dice do. Each ammo die rolled has the chance to cause more damage OR additional hits!
You say expenditure of a single ammo die simulates this 400m shotgun but it clearly does not.
You're right, the chance to hit doesn't change, but it does create a chance for Suppression, which is still a victory condition in a firefight...if you can't hit them, at least keep them from firing back effectively.