On page 68, if you are Prone in an explosion hex, damage is shifted down one step.
Aaaah that's the bit I was missing. Thank you
Yeah, I can't decide if the rules are super scattered or if I just need a few more read-throughs. I have to say that finding information has been annoying (frex, I still can't remember where in the book it first lays out the differences between Rounds/Stretches/Shifts... it's like in chapter 2, I think? and then slightly different rules for them in Chapter 6...)
I see how/why it's laid out... you describe things as you introduce them, but either they need some more referrals to rules or some kind of summary of things that tidies things up some... to do combat you have the whole combat chapter, plus some stuff on Weather buried in the Travel section, as well as stuff in the Character Gen Section.