I'm a long time time fan of Twilight 2000 and started playing 2nd edition back in the early 90's. I was very excited to see that Free League was resurrecting. I was nervous about how they would change it but I've been very happy to see what they've done. The alpha rules are solid and I hope they don't change them too much. A couple of tweaks here and there and we've got the perfect T2K game in my opinion.
That said I have been using some house rules in my games. These are rules that I feel would improve the game and I hope the people of Free League give them a look.
Maybe some of these rules have already been changed or maybe I have misread them. Let me know if I make any errors.
1) Rate of Fire
I love the ROF rules for the most part. The realistic consumption of ammo in a fire fight with the unpredictability of when your weapon runs dry are excellent for firefights. What I don't like is that auto fire does not actually improve your chances of hitting a target. This bothered me and all my players. 1 well aimed shot vs 1 well aimed shot with 9 extra bullets behind it shouldn't have the exact same chance of scoring a hit. Solution: If the shooter misses on their primary dice but roll at least 2 success on their ammo dice a hit has been scored. Extra 6's on ammo dice work as normal.
Now there is more reward for being less efficient with your ammunition.
2) Explosives and supression
The rules state that you roll CUF after being hit with an explosive weapon. In my game you roll CUF if you were in the blast radius of an explosive weapon. This just makes grenades and such more useful. It also makes more sense to me. If a 120mm motor round exploded 10 meters away from me in real life and I somehow was uninjured, you'd better believe I'm still going to poop my pants!
3) Hunting and Ammo Use
I've never known a deer hunter in my life who took down a deer by rapidly firing 6 rounds at it. I get that this could happen in the desperate survival situation that is Twilight 2000 but its still a bit much. In my game, if you take a sniper shot with a hunting rifle (or sniper rife) you can choose to fire just 1 round of ammunition.
4) Why do carbines and smgs exist?
In the game a carbine or smg is just as heavy and bulky as a full size rifle. I know in real life why they exist but not in the game. I don't really have a good answer to this issue but I feel like there should be one. Maybe a reduced quick shot penalty in confined environments? I don't know, but I need some reason why an M4 would ever be manufactured vs the M16 which is superior in every way as far as the game stats go.
Anyways. That's how me and my players are doing it. Just wanted to see what the T2K community thought about it.