some don't make sense
Mmmh...!
Just for instance, could someone
please explain to me how "Medical Aid" in a contemporary context is an "Empathy" skill? It's not as it being a skilful medic exactly necessitates a good bedside manner...
Or how hitting a target with a tank gun or artillery or any kind of mounted weapon has
anything whatsoever to do with Strength?
Or, is this simply a result of that "well, we only want three skills per attribute — they had to go
somewhere, and those two were the only attributes with open slots left"?
So okay, it's perhaps
marginally better than "Medical Aid" going under "Strength" and "Heavy Weapons" going under "Empathy" — one somehow relates to people, the other to manipulating physical objects — but I can't see it
really being all that much more relevant.