some don't make sense
Just for instance, could someone please
explain to me how "Medical Aid" in a contemporary context is an "Empathy" skill? It's not as it being a skilful medic exactly necessitates a good bedside manner...
Or how hitting a target with a tank gun or artillery or any kind of mounted weapon has anything whatsoever
to do with Strength?
Or, is this simply a result of that "well, we only want three skills per attribute — they had to go somewhere
, and those two were the only attributes with open slots left"?
So okay, it's perhaps marginally
better than "Medical Aid" going under "Strength" and "Heavy Weapons" going under "Empathy" — one somehow relates to people, the other to manipulating physical objects — but I can't see it really
being all that much more relevant.