Don't get me wrong, I have MYZ, Mechatron and Elysium as well as Forbidden Lands and all of the supplements for it short of the latest (Mellified Mage - probably a 'surprise' Xmas pressie) and I am generally happy with most of the things they do and the way they do it ...
But they are not realistic in any way, shape or form ... not even close to it ... and it doesn't matter because they are fun games because no one has anything invested in them and, sometimes, games that are unrealistic but fun can be, well, fun
Twilight: 2000, however, is, IMO, different ... and I suspect, as I suggested, that a significant chunk (of unknown size) of people backed the Kickstarter expecting (or hoping for) a more realistic approach to things and a character generation system (and game system, of course) that would be in the same tradition of V1, V2, V2.2 and V3 ... where there were real paths for an ongoing non-military campaign and for running non-military scenarios without all sorts of contortions made necessary because there aren't enough skills to allow it or, if you twist the specialties rule, not enough chances to gain those skills in such a way as to represent a realistic character.
It's just not crunchy *enough* ... that's my opinion and its worth exactly what was paid for it
There are probably some ways in which the system as is can be improved without too much work, but my experience (having backed over 300 RPG related Kickstarters) doesn't make me feel particularly optimistic that they will be sought out and considered ... designers more often than not have tunnel vision and are too invested in the way things are to consider that they may not be making the best design choices possible ... or may be making design choices that may not be conducive to selling a series of follow on products (and, yes, I could easily be dead certain 100% wrong!).
On the other hand, I'm sure the designers of Twilight 2013 thought they
had a winner too ...
Author: Space Opera (FGU); Rigger Black Book #1 (FASA); Orbis Mundi 2, The Marketplace, Ithura & Porthaven, Fantasy Europe (PGD); Road to Armageddon & Supplements, Displaced, Audace ad Gloriam, Farm, Forge & Steam (PGD).