Yeah i read that to and was abit confused thinking i missed something because a game based so heavily on travel does not need % chance random walls to hurt the narrative.
Hm, not sure I follow - roleplaying
travel surely shouldn't mean travel should be fast and easy? Quite the opposite, no?`
Remember, a "road" in Twilight: 2000 is not your average highway of today - it will be full of debris, fallen, trees wrecks, craters, potholes, etc etc.
And driving long distances off-road in hilly terrain without any trouble along the way is not easy
, believe me!
From a game design perspective. we also need tools to keep players from just driving off the map in a single shift.
That said, we'll have another look at the hazard table before the game is finalized.
I think danger is fine and i do not mean to take away danger from it, but i also do not like the top end of the driving hazard table where you can end the travel, or the plan simply by a bad random roll. Now for example i like the 7 result, while i disslike the 9 and 10 result, especially since they do not take reliability into consideration ? i mean travel by vehicle already has limitations such as fuel.
To give an example how i like (again this is just me) table based encounters:
roll of 8: MINES! a minefield spreads out across the area, it can be traversed with a successfull hard scout roll losing 1 hex movment, it can be cleared with a stamina check but will take a quarter days work, maybee someone will notice ?
roll of 9: RADIADION! (biological/chemical) warningsigns for radiation appear infront of you, time to turn on the geiger. The area can be traversed but a radiation check must be made, maybee you can enhande the protection of your vehicle first. The area can be circumvented and you return to the previous hexagon (or other if referee agrees)
Above is just quick examples, my initial feel is that i like options or atleast giving my players options rather than already happened events that they have to react to, it is simply more fun to get to choose the type of crap you have to deal with and not lets say have to abandon your vehicle in the middle of x because you unfortunatly rolled bad and ended up with a blown engine.