Crossbows as a 'super' weapon?!?
Crossbows are mishandled by pretty much every RPG because designers read the 'pounds' (or kilos) draw weight and compare it to the same for regular bows and say 'whoo-hoo! Super weapon!'
The problem is that that ignores basic physics. The Longbow with a typical 120-140 lb draw weight has a range and damage capacity pretty much the same (maybe 5% difference in range and minimal difference in damage) to a Crossbow with 5-10 times the draw weight ... for the simple reason that the Longbow is drawn back to the ear and the crossbow only 3-4 inches. So the power actually delivered by this shorter stroke is pretty much the same.
The main advantage that a Crossbow has over a Longbow is that it requires less training to become accurate, can be cocked and aimed for long periods and can be fired prone.
Medieval reports indicate that English Longbowmen *on campaign* lost about 20% of their draw power (so less range and less damage) within a week or two of leaving home ... constant practise was needed to maintain it and, on constant move in campaign mode they couldn't do that.
Damage, Crit and Range should be the same for both ... the only advantage should be, as noted, that it can be aimed for several rounds and can be fired prone.
Author: Space Opera (FGU); Rigger Black Book #1 (FASA); Orbis Mundi 2, The Marketplace, Ithura & Porthaven, Fantasy Europe (PGD); Road to Armageddon & Supplements, Displaced, Audace ad Gloriam, Farm, Forge & Steam (PGD).