Intriguing!Which sort of brings back the point that increased volume of fire should somehow increase hit probability. Then, a single shot with any weapon is just a single shot.
So ... what would happen if two successes on the Ammo Dice counted as a success to the To Hit dice ... the more Ammo Dice you add, the greater the probability of scoring a pair, and thus succeed even if your To Hit dice don't?
It would tweak the overall hit probability up a bit, but not catastrophically so, I suspect...I like it, but i guess the odds of ever scoring two successes on ammo dice is quite low even if you use a very high ROF weapon. It also doesn't really make the option of using one ammo die particularly attractive as opposed to just firing a single shot.
Agreed, still far from perfect ... but it would seem one step in the right direction, at least. An improvement over not having that mechanic, it feels like.
Perhaps someone could suggest a refinement, or some alternative?
The pics of the WIP Custom Ammo Dice shown in the Kickstarter had cartridges also on the "5" face, but I guess this has been since modified to only be on the "6" face...
Had it been on both, my mechanic would have worked wonderfully...
Umm ... perhaps there could be a "sight reticle" graphic (as on the Base Dice) in one corner on the "5" and "6" faces of the Ammo Die...?