1: Credit where it is due, I do not recall another game that I have played with a suppression feature. This does change the nature of combat in this game significantly, and may allay many of my concerns once fully embraced/understood.
2: I get that there is no "Hollywood Style" slaughterfest of 38 kills on a 20 round magazine...nor would I want one. That isn't really what I'm advocating for...
3: My main concern is the lack of any mechanism for situations where absolute trigger/round control would be in evidence. A single sniper shot on a HVT for example. Hunting is another. Will these be the majority of the engagements? Likely not. But they WILL come up and my player group WILL complain about it (They already have)...and I agree that a single shot mechanism should be added.
4: I get that 1E bundled shots - but, again, the perception in doing so was that there was control over rounds expended. And there was. Ammo dice removes that control...completely. Even a single die can result in up to 6 rounds expended...if I rolled 4 of them and got lucky, I would darn near drain a magazine...and no Moose hunter in the world would drop 24 rounds on a single moose.
5: Yes, I get that the shooter never knows where the shot lands in RL. I understand the protocols of "Shoot until the threat stops". That doesn't address the specific elements that have been brought up.
6: I like this game. I like this game a lot. I want Frie Ligan to make a boat load of expansions so I can give them my money and my game group can relive our glory days in an alt history setting. If I criticize a mechanic, it is only for that reason.
7: I am hoping to get a session in next weekend. We will push a few combat scenarios around and will track shots taken, conditions in effect, and rounds expended. This should help either prove points or allay fears.