I can agree that weapon reliability decreases a little to fast (I have not tested the system so I don't actually know how this plays out). Regarding CUF, I think it already plays such a big part in the game and if you are an experienced shooter you already benefit from that by using SCB (use ROF 1 for example) when shooting.
edit: I actually thought there would be a single shot combat option in the game to be honest. Maybe we can have one added.
According to what I have read about weapon use in Afghanistan, the weapons the units went to war with were their training weapons ... already well used ... and the heavy use they were then obviously subjected to in theater has meant that the wear factor became a significant issue.
And weapons used by the Special Forces, for example their pistols, were the ones used in training, and they were so heavily used the slides were cracking. Similar problems with small-armss in Regular units.
In TW2000 the situation is that it is unlikely that ANY of the weapons characters have are 'factory fresh' ... they're well and truly past their use by date to one degree or another, so a high mishap chance is well and truly justified ... but I agree, it is far too high with the mechanics as they stand AND the whole concept of 'Fire Discipline' is made a mockery of by the Ammo Dice rule as it stands.
Now, my experience is from the mid 1970s Australian Army ... our SLRs (Australian made FN-FALs) were, nominally, capable of full automatic fire and had a selector switch with such a setting. HOWEVER it was disabled internally (the part[s) needed to allow autofire weren't there at all ... though you *could* insert a matchstick (!) and get a short autofire burst at least in training, with Blanks and a Blank Firing Attachment). All you could do was select between single shot and safe. Not like the M-16.
(There *was* an actual select fire version -- the HBAR [Heavy Barrel Automatic Rifle] which, as the name implies, had a heavier barrel to make it less prone to overheating effects *from* Autofire and could be distinguished visually from the SLR by the fact it had permanently attached Bipod legs and was issued with a 30 round magazine rather than the standard 20 round mag we grunts had to use. I saw exactly *one* of these in my two years in the CMF [Army Reserve] when some training NCOs from RMC Duntroon [Royal Military College in Canberra] came out to act as OPFOR during my University Regiment's annual camp ... normally the army used GPMGs [M60s] as support weapons)
Sure, you *could* do fairly rapid fire, but there was fire discipline and you were expected NOT to unless the situation warranted it, and the NCOs and Officers would enforce that.
I understand that the US Army may well have been different (our instructors had stories about the lack of fire discipline in the US troops they'd seen in action in Vietnam, but the US Armed Forces in Vietnam weren't, as I understand it, at the top of their game).
I dunno about the Austeyr (Australian made Steyr AUG), but I suspect the same applies ... no select fire in the ones issued to regular grunts.
I would expect that CUF should *heavily* modify the number of rounds actually fired. Either that or there should be a 'Fire Discipline' speciality available to allow characters to choose the actual number of rounds they fire somehow (perhaps allow as how weapons only fired as semi-auto fire one round per ammo die *unless* they roll a 6, in which case they fire two?).
But, yes, I agree there are serious conceptual problems with the mechanic as it currently exists as a comparison to real life.
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