But, as I have been trying to explain, time and time again, this is an open-world survival game, not a military simulator, and for the core premise of the game to work, there cannot be large, organized friendly forces near the player characters at the start of the game.
And that is a problem <sigh> a number of backers (possibly large, possibly small) expected it to be
both ... and the fact that a decision has been made for it to be shoehorned into the former
only is probably not going to impress them ... I know I am increasingly dubious ... which, yes, really doesn't matter as long as enough people like this new and different direction.
I see that getting any significant change on any of these (and other) issues is unlikely, which is, from my point of view, quite sad, as I
had high hopes and expectations.
I seriously doubt I'll be getting anything after the stuff I've already paid for in the Kickstarter ... but I really wish you the best and hope that more than enough backers love it.
Phil McGregor
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Author: Space Opera (FGU); Rigger Black Book #1 (FASA); Orbis Mundi 2, The Marketplace, Ithura & Porthaven, Fantasy Europe (PGD); Road to Armageddon & Supplements, Displaced, Audace ad Gloriam, Farm, Forge & Steam (PGD).