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Attackmack
Posts: 116
Joined: Sun 17 Feb 2019, 03:22

Re: YZE adaptation for Twilight: 2000 gameplay

Sat 22 Aug 2020, 19:23

It's nice to get a look at some of the mechanics; the dice being A-D compares to 2-5 in the others for PCs...2A 3B 4C 5D...

Looking forward to the PDF...
Whats the reason for labeling different dice with A-D instead of using the normal die abbreviation? Sounds confusing and pointless unless there is a VERY good reason for it :/
 
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aramis
Posts: 503
Joined: Fri 14 Jun 2019, 20:34
Location: Oregon, USA
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Re: YZE adaptation for Twilight: 2000 gameplay

Tue 25 Aug 2020, 09:33

It's nice to get a look at some of the mechanics; the dice being A-D compares to 2-5 in the others for PCs...2A 3B 4C 5D...

Looking forward to the PDF...
Whats the reason for labeling different dice with A-D instead of using the normal die abbreviation? Sounds confusing and pointless unless there is a VERY good reason for it :/
just a guess, but i can see it being done to reduce the urge to grab (A+B)d6.
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Smith & Wesson: the original point and click interface...
 
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omnipus
Posts: 398
Joined: Mon 22 Jun 2020, 20:58

Re: YZE adaptation for Twilight: 2000 gameplay

Wed 26 Aug 2020, 23:11

It's nice to get a look at some of the mechanics; the dice being A-D compares to 2-5 in the others for PCs...2A 3B 4C 5D...

Looking forward to the PDF...
Whats the reason for labeling different dice with A-D instead of using the normal die abbreviation? Sounds confusing and pointless unless there is a VERY good reason for it :/
My guess: they're expecting an influx of people not at all familiar with YZE, and grading abilities from A-D is pretty intuitive at a glance. If you have to simply translate that every single time directly into a straight up D10/D8/D6, then yes, maybe more confusing than it is worth?
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