In the Core Rulebook, pg. 162, a list of situations that provide 'advantage' (+2 to hit, +1d4 dmg) are listed, including "All attacks against enemies standing on lower ground than the attacker, such as attacking down from a wall against enemies climbing a ladder. This applies to both melee and ranged attacks." Then, in the Advanced Player's Guide, pg. 99, it lists range modifiers. Under 10m, it seems to grant +2 to hit and +1d4 dmg, but does not reference advantage. Is the intention that these can stack? I.e.; a character attacking from an elevated position and within 10m would gain +4 to hit and +2d4 dmg? If so, this seems sort of broken. If not, it is not very well written. How has this issue been ruled by people? Cheers!