Giorgiant
Topic Author
Posts: 28
Joined: Thu 25 Mar 2021, 19:08

[Factions] MYZ The Chairman’s Ark

Tue 06 Apr 2021, 16:09

N/A
Last edited by Giorgiant on Thu 19 Aug 2021, 22:54, edited 1 time in total.
 
Akumakaji
Posts: 9
Joined: Sun 18 Apr 2021, 03:50

Re: [Factions] MYZ The Chairman’s Ark

Sun 18 Apr 2021, 04:19

I haven't bothered with creating a sheet for the Chairmans Ark, but I used it recently in my game, and maybe some of you are interested in that.

During one session, a heavily mutilated stalker returned to the ark, where the players quickly brought him to the Chroniclers, to hopefully patch him up. He told them that he was stalked by a very big and scary mutant beast, that ripped off his arm. and detailed the sector, where he was ambushed. The players decided that this was a too dangerous beast, and went on a hunt. This was the furthest they had ever ventured out to the west of the map and they finally found and slayed the beast (a devourer). Quite banged up, they limbed back to their ark, and on the way, the groups stalker noticed that the western sky was lit with electical light and there were searchlights or something.

Next session two iron chariots (functioning cars) stopped on the road not far from the ark, and several persons (mutants) were searching the area and apparently found trails leading to the ark. The players greeted the first mutants outside of their own community they ever saw and invited them in. The four mutants were 3 women and one man (the stalker) and the players were quite amazed at their mastery of technology and that they were all well fed and not scrawny. They seemed quite friendly and invited them over to their ark and talked about trading and stuff, but also mentioned that one of their own went missing some time ago and if the players might know about that VIPs whereabouts. That VIP was the "man from the beach" who had arrived a few sessions earlier in the ark. The players knew that the man had fled some place, but lost his footing and banged his head to hard, that he couldn't remember anything besides that, so they feigned ignorance. During a private talk, the man from the beach was nearly panicking and didn't want to return to the other ark and warned the players about not trusting the Chairman or eating the meat they would be offered there. He also talked about a friendly Gearhead called Fox, due to her shock of red hair.

The next day, the players returned with the new mutants to the other ark and were, again, awed by the cars and the other arks defensive and technological advancements. They were invited friendly, given a room in one appartment to rest, (were offered some meat, but didn't touch it) and were free to explore the ark, but told not to venture into the underground levels, because the electricity was sensitive equipment, that they wouldn't want strangers near. The players quicky found Fox and established friendly contact with her, and even confided about the man on the beaches whereabouts. During a lengthy talk they learned that he was the mastermind behind much of the technology in the other ark, and that, of course, the arks food supply were people; a fact that didnt sit too well with Fox, and my groups Fixer quickly talked her out of it and made her see the wrong in eating your fellow mutants. Fox also told the players about some underground bunker/facility of the ancients, that was nearby. There she had actually found the man from the beach inside of the only working cryo capsule, all others had malfunctioned.

Later, the players were summoned to meet the Chairman, whom they didn't trust half an inch, and there was some fun back and forth, while the Chairman tried to propose trading, while gaining some more information on the players ark.
Eventually the players would return to their apartment for the night, setting up sentries. In the middle of the night Fox knocked on their door and informed them, that something big would be happening tomorrow: the arks three armored transporters were being loaded with ammunition and supplies and the garage was abuzz, surely they wanted to raid the players ark in the morrow. The players managed to convince Fox to defect with them, and together they cobbled together a plan: Fox would sabotage the electric line that lead towards the main gates search lights, while the parties gearhead would sabotage one of the working scout cars, and hijacking the other. The parties ranger and enforcer would make a run for the gate, while the lights were out, and try to knock out the lock/bar. Everything worked out, more or the less, even though they were shot at, a lot, and the players escaped with their stolen car towards their own ark.

There they quickly warned every one of the raid and introduced Fox. One last, sad discovery was there, waiting for them: the man from the beach had hanged himself in his room, apparently he panicked that the other ark might succeed with their raid, and he would be forced to return back there.

So, next session will see the players ark besieged by the Chairmans arks assault force, and quite a formidable one. The Chairman will then give the players ark an easy ultimatum: give up 10 of their own, to feed his arks meat production and slave kennels, or face his army and probably loosing many, many more mutants in the ensuing battle.
 
Giorgiant
Topic Author
Posts: 28
Joined: Thu 25 Mar 2021, 19:08

Re: [Factions] MYZ The Chairman’s Ark

Sat 24 Apr 2021, 18:39

N/A
Last edited by Giorgiant on Thu 19 Aug 2021, 22:54, edited 1 time in total.
 
Akumakaji
Posts: 9
Joined: Sun 18 Apr 2021, 03:50

Re: [Factions] MYZ The Chairman’s Ark

Sun 25 Apr 2021, 02:31

Thanks, Giorgiant :)

It was a rather roll heavy session and one player was late, so not too much happend, but it was still very satisfying.

So the players returned to the ark, warned everyone and tried to come up with as much defenses and battle plans and tactics, as they could. The Gearhead wanted to build some explosives and use them as sorta mines, so I allowed him two rolls and he game up with a 6er and a 9er explosive device. I then had him roll Comprehend to find some good places on the approach towards their ark, and he rolled good on those, too.

The stalker convinced the arks other four NPC stalkers to hide out in the zone, along the street that the other arks war-busses would drive along, and form a signal chain with mirrors and hidden signal fires in case if they arrived after dark. He also devised a battle plan how the stalkers should sneak towards the busses from the sides and back, and once the battle started harrass the enemies with sniper shots. Not nessessarily killing enemies, but sowing panick and confusion among them, so that they had to watch their backs and couldn't just concentrate on the ark.

The Fixer negotiated between the bosses, forged a truce for the time and whipped everyone into a good mood.
When the other arks three busses full of gun-toting mutants arrived, everything fell in place. The Gearhead rolled for his explosive devices: the 6er bomb did no damage, but the 9er rolled enough successes to damage one of the busses, blasting of some armor plates and giving the bus a limp, that I reduced the other arks battle rating by one. At this time my players ark had 3 battle rating, the other ark had 3 battle rating, plus I gave them +1 gear bonus for being the better equiped faction.
The Chairman then rose up via a platform on the roof of one of the busses, surounded by half a dozen of his children (he all had defensive powers on hold, so to speak) and gave a big speech along the lines "War. War never changes. War will forever be the scourge of humanity, that even ravaged this planet. But War is also the flame in the hearts of men, that will always push us forward towards greatness and mere survival. My people are used to war, are yours? War is bloody and disgusting business, and you will have to mourne many dead, if you stomp your puny defenses into the ground. But it doesn`t have to be this way. Give us ten of your numbers, your choice, and we will leave you in peace. Reject this offer, and you will pay a blood price way, way higher then that."

The Fixers player answered and gave a speech about morality contra depravity, and that living in shame and canibalism was the worst and most despicable way of living, barely above vermin. HE would offer them to reject THEIR evil ways and come back into the fold of humanity, by letting the players ark help them with agriculture and building a noble and stable society. After some back and forth, the player then used his power of pathokinesis with 7 MP, but also rolled a misshap and was hit himself. Both, the fixer and the Chairmain, and about three of his children, went down, hit by an invisible wave of imensive power. The Chairman was barely conscious, held his head with one hand and hatefully ordered the attack. I further reduced the other arks battlerating by 1 point, because their general was out cold, and so we rolled off 3 vs 2. The players go no successes, the other ark rolled ... two fails and rather uncoordinated charged the players ark front door, while sniper fire confused their back line, which took shelter in the bus, and after a few confused minutes of fighting with the defenders on the wall, the other arks assault troopers hunched back to their busses and drove back home with the tail between their legs.

This worked really, really well and was a lot of fun. After the battle, 6 mutants had died, but they died as heroes, defening their home and their loved ones, and not feeding a dehumanized engine of hate and depravity.

So, next session the players will lick their wounds and look for allies somewhere in the zone. They found the sinkhole during an earlier expedition, but didn`t feel brave enough to decent, but they had seen people there.

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