I am struggling with the find the path skill and more particularly with one of its stunt :
"You find an artifact in the sector, if it’s there to be found. You still might have to struggle to get your hands on it."
And also with the related scavenger talent of the stalker
"You get a +2 modification to Find a Path – with success you find any artifacts that may exist in a sector. To identify threats, you must instead get stunts. You can choose whether or not to use this talent when you enter a new sector."
Let say the pcs enter a new zone sector. The stalker wants to roll his FtP with his scavenger talent and if he gets one stunt he wants to spend it to find an artefact if there is one.
On the gm side, let's say the sector I've planned (either randomly or no) does not contain any artefact.
How do you handle the situation ? And more precisely when do you announce there is no artefact to be found ? before the roll, after the roll but in this case how do you handle the stunts or the use of the scavenger talent ?
Do you tell the stalker before the roll that there is nothing to be found so he can use his stunt for another bonus and choose not to use his scavenger talent ?
Do you tell the stalker right after the roll that there is nothing to be found ? This would imply he used his scavenger for nothing except getting in trouble . In this case, do you authorize the player to choose another stunt ?
Do you play the sector (potential threats etc) and the pc realize when they leave the sector that there was nothing to be found. This would imply they have lost his stunt and used his talent for nothing except for potential additional threat ?
It would be very nice if you could help me on this (an example would be great). Zone exploration seems to be a very fun part of the game but I am really struggling to see how it works in practice.
Many thanks