Have anyone else read the second part of the Mercy of the Icon?
Personally I have mixed feelings about the ending... kind of a huge change of the setting, at least for me and my future plans or the plans I had haha.
I really can't see the benefit beyond being a shocking effect – which is a lame and overused tool of storytelling. Maybe I will understand it with Part 3 and change my mind. Until then, the campaign is another example of: “Don't start until the last book is published.”
This! It’s funny that the campaign is announced with: The players and their characters will not be passive spectators in the emerging story. The outcome of The Last Cyclade is the opposite. PCs as spectators. That’s so 90’s.I also feel that it’s rather forced, as the players can’t really affect the outcome.
I hear you. And I love a good twist that puts everything in jeopardy as much as you. But here’s the thing: This needs to be executed really, really well. And if seen (and did) as much as often good than bad. This case is a bad one. It puts the PCs on the sideline in a role that it doesn't even matter if they are there or not. There are no real choices. Just consequences. And if I want consequences without a choice, I watch a movie or read a book. But this is roleplaying. The Player’s choices should matter and form the story. With as much conflict as you like.Thats what this is. You gave them a home and a hub. You invested them in it. You built a circle of general political stability not just for the players but the whole 3rd horizon. When that is gone both players and NPCs start needing to make some hard choices in uncertain waters. Stories are built on conflict. This is some of the biggest, most wide spread and impactful conflict you can get. Reap it. See what the players do. Good stories are going to come out of it.