GreenXLantern
Posts: 2
Joined: Sat 30 Nov 2019, 18:15

Artificial Characters

Sat 30 Nov 2019, 18:17

One of my characters would like to play a robot.  Any suggestions how I should use the rule system to support that?

GreenXLantern
 
jerichojeudy
Posts: 12
Joined: Tue 11 Jun 2019, 16:08

Re: Artificial Characters

Tue 03 Dec 2019, 12:48

There is the Sentinel that is a Portal Builder android that could serve as inspiration. But the most important is to determine which culture would have first developped robot technology. I think the Order of the Pariah and maybe the Draconites would be plausible candidates for that.

In the supplement on artifacts, you have a few suggestions of Faction tech. The Order of the Pariah has automated combat exos I think, not sure though. I would need to check that out.

Mechanics wise, I might offer the player to be more specialized as a robot, depending on the model it would in a specific field. Starting characters can't spend more than 3 on their main skills, I might offer the possibility of spending a 4 on main skills, but make certain skills unbuyable, ever. Or capped at a three maximum?

But the main thing I would do is list which cybernetics could be bought and paid in XP for, and maybe extend that list.

The main difference with a human PC will be roleplay, and the fact that no upgrade of skills or talents can occur without also spending birr and going to the "garage".
 
GreenXLantern
Posts: 2
Joined: Sat 30 Nov 2019, 18:15

Re: Artificial Characters

Tue 03 Dec 2019, 13:33

I think I may have come up with a solution. Mutant Year Zero: Mechatron seems to be an overlay of this system, so might adapt that for use in this system. Thank you for the advice!

GreenXLantern
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