AhlamsSlippers
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Joined: Wed 11 Dec 2019, 01:08

4 portals in Kua System

Wed 11 Dec 2019, 01:12

Hi

Can anyone shed light as to why it is necessary to make calculations when entering each of the 4 Kua Portals?

There are of course 4 portals each leading to the different systems. Surely these routes are stable; each portal leading to one destination system?

Thanks
AS
 
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Valyar
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Re: 4 portals in Kua System

Sat 14 Dec 2019, 18:30

It is not about the route, but the position of the portal in space. They are unstable and constantly shifting and in motion. If you don’t calculate you will crash in the portal. Most of the time this leads to destruction of the vessel.
 
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The1TrueFredrix
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Re: 4 portals in Kua System

Sat 14 Dec 2019, 21:44

Every portal in any system leads to only one destination. But as Valyar says, the gravity in the portals is constantly in flux and trajectory calculations are vital
Effekt - A fan podcast celebrating Swedish RPGs including, but not limited to: Alien; Coriolis; Forbidden Lands; Symbaroum; and Tales from the Loop. Featuring discussion magazine episodes and Actual Play recordings. https://effektpodcast.org/
 
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Telephalsion
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Re: 4 portals in Kua System

Fri 10 Apr 2020, 21:10

As previously said, stable is a relative term. The portal is less of an doorway and more a mass of, to quote a certain doctor, wibbly wobbly timey wimey stuff. Think of a fluttering curtain. If you hit that curtain at the wrong angle, your ship suffers in some horrible or more horrible way. While the flutterings of the curtain are seemingly random they can be calculated to some degree of accuracy using very complex mathematics. (I imagine multivariable calculus combined with trigonometry). If correct, you get a flight vector and, given a passable pilot check, pass harmlessly through the curtain. Voilá, portal jump! If incorrect or shoddily flown, bad stuff happens. But who knows, you could just fly in and pray to the icons that you hit it in just the right way as to not die.

This analogy works well with explaining unstable portals too. "Stable portals" are comparable to the curtain in a regular window on a non-descript summer day. Sometimes there a little gust of wind but it mostly just tapers back and forth lazily as the wind moves oútside the house. An unstable portal is a curtain at a balcony door during a storm when you also have the kitchen window wide open, there's horrible crossdraft and sometimes creatures and rain come crashing through, that curtain is fluttering like crazy now and hitting it "just right" is that much harder.
 
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Mohawk Norwegian
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Joined: Fri 15 Mar 2019, 18:02

Re: 4 portals in Kua System

Wed 13 May 2020, 12:11

I always imagined it that portals are a 2-dimensional efffect that spins lazily in space (I always see it as a spades-like shape) that are invisible to the naked eye.
So in order to use it you have to find it with your instruments and make sure you hit the "open" (or "flat") side of it, if you hit it at an angle or icons forbid the edge, then things go .... wrong.

A lucky portal mishap is when you just lose a quarter of your ship as part of it is transported but most of it isn't, a bad one ... we never hear from those ships again.
 
Usoop
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Joined: Fri 03 Apr 2020, 09:42

Re: 4 portals in Kua System

Tue 19 May 2020, 18:13

As previously said, stable is a relative term. The portal is less of an doorway and more a mass of, to quote a certain doctor, wibbly wobbly timey wimey stuff. Think of a fluttering curtain. If you hit that curtain at the wrong angle, your ship suffers in some horrible or more horrible way. While the flutterings of the curtain are seemingly random they can be calculated to some degree of accuracy using very complex mathematics. (I imagine multivariable calculus combined with trigonometry). If correct, you get a flight vector and, given a passable pilot check, pass harmlessly through the curtain. Voilá, portal jump! If incorrect or shoddily flown, bad stuff happens. But who knows, you could just fly in and pray to the icons that you hit it in just the right way as to not die.

This analogy works well with explaining unstable portals too. "Stable portals" are comparable to the curtain in a regular window on a non-descript summer day. Sometimes there a little gust of wind but it mostly just tapers back and forth lazily as the wind moves oútside the house. An unstable portal is a curtain at a balcony door during a storm when you also have the kitchen window wide open, there's horrible crossdraft and sometimes creatures and rain come crashing through, that curtain is fluttering like crazy now and hitting it "just right" is that much harder.
Thanks mate

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