Totally new to Coriolis, we just started creating our characters and ship yesterday. Everything looks so cool!
We decided to take class II (3 crew members + we have AI) and build very fast and super-vanishable vessel. I am trying to wire together ship movement types and perks. There is already a topic on antimatter rockets , and according to Tomas, the site admin:
And from core rulebook:The idea here is that the rockets only give a bonus to the Advance/Retreat action.
Features (table):
Features (details):Antimatter rockets: Maneuverability +2, cost: 20%
Tuned Accelerator: Bonus +2 to the advance/retreat action cost: 10%
Turbo Projector: Gives +1 to Maneuverability and Speed. , cost: 20%
Antimatter rockets only occupy the space normally reserved for the graviton projector.. gains a +2 to Maneuverability when it comes to acceleration
Tuned accelerator: core powering the graviton projector has advanced exhaust controls and djinn intelligences for higher effect. Gives a +2 to the pilot roll for the advance/ retreat action
Turbo projector: graviton coils have been reinforced. Gives +1 to Maneuverability and Speed. Can be purchased twice
- So, do I understand correctly that antimatter rockets are equivalent to (standard graviton projector + tuned accelerator)? By giving mod +2 to advance/retreat (only)?
- And there is no equivalent to "Turbo projector" for Karrmerruk ships with antimatter rockets installed, so one cannot increase Speed of such ships?
Hope I explained myself well enough..
Thank you.