Second attempt at space combat today, which led to various debates around the table
1) With regards to EP damaging weapons. Other than overloading the reactor is there any other way of recovering lost EPs? Does Armour protect against EP damage?
On page 170 the rules mention "When a ship suffers EP damage, its effectiveness drops. Systems damage first eliminates EP not already spent in the turn, and after that destroys EP already used". What does that actually mean??
2) Overloading the reactor, for every success the engineer makes, 1 EP gained but causes 1 HP of damage. Seems a little extreme?
3) Target lock, applies to all weapons fired at one target?
4) How does a fighter ( a single pilot) fire a 2 cannon installation? I was thinking of 2 forward firing weapons (not turret)