Re: Coriolis vs. Mutant : Same but different?
Posted: Wed 17 Aug 2016, 11:12
Well, in my case it was that games in that bygone era had age modifiers, which meant that everybody played 20-25 year olds, if for no other reason than nobody wanted penalties for being young or old.In most of the p&ps I played, "age rules" do not exist. In my youth, this usually meant that player characters were 20 to 25 years old, all of them, by player choice. Boring! Suits me right to buy a roleplaying game that has only 20 to 25 year old Mutants around. Next session, I'll introduce a kid, I tell yas.
Coriolis is probably a great place for a campaign where your elders are respected in a larger degree than our own western youth-centred culture, yes.In short, the age diversity in Coriolis is very welcome to me and will be played up to maximum effect.