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Solving Mysteries (a question of philosophy)

Sun 30 Jun 2019, 05:22

I'm not entirely certain how to ask this, or where to put it, so please bear with me.

I have almost all of the Tales from the Loop rulebooks and stuff, but have only read parts because I don't want to ruin any surprise when I finally get to play. My thought was to play a few games first, then read the GM information second. I finally got to play TftL this evening, and I'm a little puzzled about the use of the term "mystery" to represent an adventure.

So, when my sister reads mystery books she says part of the experience is to try to figure out the solution before the detective does. When I read old "pulp detective" novels I feel like the reader isn't supposed to figure it out, but instead is along for the ride as the detective goes through a path to get to the end. Two different philosophies of how a "mystery" is supposed to be solved.

In the TftL game I played tonight the Game Master described things at the onset as a "mystery" instead of an adventure and I had the impression that we were supposed to figure our who dunnit (or why or whatever), but when we played I felt like we were being led along for the ride until we got to the end. This may have been due to the fact that we were running late and the game store was closing, so perhaps the GM shortened things up so we could wrap up and go home. I never quite found out all of the details or how some of the leads tied into the final scene.

I guess my question is: what philosophy of mystery solution is usual for folks' TftL games?
Marv / Finarvyn
Recently discovered The Loop and the Forbidden Lands, and loving both!
Pre-ordered the Alien RPG and am digging what I see!
OD&D since 1975, Amber Diceless since 1993.
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Re: Solving Mysteries (a question of philosophy)

Sun 30 Jun 2019, 10:24

I think the pressure of time may have had an effect, as you suggest. I must say, though, that in my (limited) experience, the Loop mysteries do tend to be  more “railroady” than, for example Forbidden Lands Adventure sites. The mystery element is not necessarily “whodunnit” but rather the kids see something strange that grown-ups don’t seem to be worrying about, and investigate what it is and why it exists.  
Effekt - A fan podcast celebrating Swedish RPGs including, but not limited to: Alien; Coriolis; Forbidden Lands; Symbaroum; and Tales from the Loop. Featuring discussion magazine episodes and Actual Play recordings.

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